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H — Property, class org.flixel.system.input.Keyboard
_halfHeight — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
_halfWidth — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
_handle — Property, class org.flixel.system.FlxWindow
Window display element.
handleKeyDown(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Keyboard
Event handler so FlxGame can toggle keys.
handleKeyUp(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Keyboard
Event handler so FlxGame can toggle keys.
handleMouseDown(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseUp(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
handleMouseWheel(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse
Event handler so FlxGame can update the mouse.
hasMouse — Property, class org.flixel.system.FlxDebugger
Whether the mouse is currently over one of the debugger windows or not.
head() — method, class org.flixel.FlxPath
Get the first node in the list.
_headA — Property, class org.flixel.system.FlxQuadTree
Refers to the internal A and B linked lists, which are used to store objects in the leaves.
_headB — Property, class org.flixel.system.FlxQuadTree
Refers to the internal A and B linked lists, which are used to store objects in the leaves.
_header — Property, class org.flixel.system.FlxWindow
Window display element.
health — Property, class org.flixel.FlxObject
Handy for storing health percentage or armor points or whatever.
height — Property, class org.flixel.FlxCamera
How tall the camera display is, in game pixels.
height — Property, class org.flixel.FlxEmitter
The height of the emitter.
height — Static Property, class org.flixel.FlxG
The height of the screen in game pixels.
height — Property, class org.flixel.FlxObject
The height of this object.
height — Property, class org.flixel.FlxRect
_height — Property, class org.flixel.system.FlxPreloader
Useful for storing "real" stage height if you're scaling your preloader graphics.
height — Property, class org.flixel.system.FlxTilemapBuffer
The height of the buffer (usually just a few tiles taller than the camera).
_height — Property, class org.flixel.system.FlxWindow
Height of the window.
heightInTiles — Property, class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
hide() — method, class org.flixel.system.input.Mouse
Hides the mouse cursor
HIGHLIGHT — Static Property, class org.flixel.FlxButton
Used with public variable status, means highlighted (usually from mouse over).
HOME — Property, class org.flixel.system.input.Keyboard
hurt(Damage:Number) — method, class org.flixel.FlxObject
Reduces the "health" variable of this sprite by the amount specified in Damage.
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