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U — Property, class org.flixel.system.input.Keyboard
unload() — method, class org.flixel.system.input.Mouse
Unload the current cursor graphic.
unlockCameras() — Static Method , class org.flixel.FlxG
Called by the game object to draw the special FX and unlock all the camera buffers.
unpress() — method, class org.flixel.system.debug.VCR
Sets all the pressed state variables for the buttons to false.
unpress() — method, class org.flixel.system.debug.Vis
Sets all the pressed state variables for the buttons to false.
unwatch(AnyObject:Object, VariableName:String) — Static Method , class org.flixel.FlxG
Remove a variable from the watch list in the debugger.
UP — Constant Static Property, class org.flixel.FlxObject
Generic value for "up" Used by facing, allowCollisions, and touching.
UP — Property, class org.flixel.system.input.Keyboard
update() — method, class org.flixel.FlxBasic
Override this function to update your class's position and appearance.
update() — method, class org.flixel.FlxButton
Called by the game loop automatically, handles mouseover and click detection.
update() — method, class org.flixel.FlxCamera
Updates the camera scroll as well as special effects like screen-shake or fades.
update() — method, class org.flixel.FlxEmitter
Called automatically by the game loop, decides when to launch particles and when to "die".
update() — method, class org.flixel.FlxGame
This function is called by step() and updates the actual game state.
update() — method, class org.flixel.FlxGroup
Automatically goes through and calls update on everything you added.
update() — method, class org.flixel.FlxParticle
The particle's main update logic.
update() — method, class org.flixel.FlxSound
Handles fade out, fade in, panning, proximity, and amplitude operations each frame.
update() — method, class org.flixel.FlxTilemap
Main logic loop for tilemap is pretty simple, just checks to see if visual debug got turned on.
update() — method, class org.flixel.FlxTimer
Called by the timer manager plugin to update the timer.
update() — method, class org.flixel.plugin.TimerManager
Called by FlxG.updatePlugins() before the game state has been updated.
update(Percent:Number) — method, class org.flixel.system.FlxPreloader
Override this function to manually update the preloader.
update() — method, class org.flixel.system.debug.Perf
Called each frame, but really only updates once every second or so, to save on performance.
update() — method, class org.flixel.system.debug.Watch
Update all the entries in the watch window.
update() — method, class org.flixel.system.input.Input
Updates the key states (for tracking just pressed, just released, etc).
update(X:int, Y:int) — method, class org.flixel.system.input.Mouse
Called by the internal game loop to update the mouse pointer's position in the game world.
updateAnimation() — method, class org.flixel.FlxSprite
Internal function for updating the sprite's animation.
updateButton() — method, class org.flixel.FlxButton
Basic button update logic
updateCameras() — Static Method , class org.flixel.FlxG
Called by the game object to update the cameras and their tracking/special effects logic.
updateCursor() — method, class org.flixel.system.input.Mouse
Internal function for helping to update the mouse cursor and world coordinates.
updateGUI() — method, class org.flixel.system.FlxWindow
Figure out if the header or handle are highlighted.
updateGUI() — method, class org.flixel.system.debug.VCR
Figures out what buttons to highlight based on the _overWhatever and _pressingWhatever variables.
updateGUI() — method, class org.flixel.system.debug.Vis
Figures out what buttons to highlight based on the _overWhatever and _pressingWhatever variables.
updateInput() — Static Method , class org.flixel.FlxG
Called by the game object to update the keyboard and mouse input tracking objects.
updateMotion() — method, class org.flixel.FlxObject
Internal function for updating the position and speed of this object.
updatePathMotion() — method, class org.flixel.FlxObject
Internal function for moving the object along the path.
updatePlugins() — Static Method , class org.flixel.FlxG
Used by the game object to call update() on all the plugins.
updateRuntime(Time:uint) — method, class org.flixel.system.debug.VCR
Just updates the VCR GUI so the runtime displays roughly the right thing.
updateSize() — method, class org.flixel.system.FlxWindow
Update the Flash shapes to match the new size, and reposition the header, shadow, and handle accordingly.
updateSize() — method, class org.flixel.system.debug.Log
Adjusts the width and height of the text field accordingly.
updateSize() — method, class org.flixel.system.debug.Watch
Update the Flash shapes to match the new size, and reposition the header, shadow, and handle accordingly.
updateSounds() — Static Method , class org.flixel.FlxG
Called by the game loop to make sure the sounds get updated each frame.
updateSoundTray(MS:Number) — method, class org.flixel.FlxGame
This function just updates the soundtray object.
updateTile(Index:uint) — method, class org.flixel.FlxTilemap
Internal function used in setTileByIndex() and the constructor to update the map.
_updateTimer — Property, class org.flixel.system.debug.Perf
updateTransform() — method, class org.flixel.FlxSound
Call after adjusting the volume to update the sound channel's settings.
updateValue() — method, class org.flixel.system.debug.WatchEntry
Update the variable value on display with the current in-game value.
updateWidth(NameWidth:Number, ValueWidth:Number) — method, class org.flixel.system.debug.WatchEntry
Adjust the width of the Flash TextField objects.
_useBothLists — Static Property, class org.flixel.system.FlxQuadTree
Internal, used during tree processing and overlap checks.
useBufferLocking — Static Property, class org.flixel.FlxG
Allows you to possibly slightly optimize the rendering process IF you are not doing any pre-processing in your game state's draw() call.
useSoundHotKeys — Property, class org.flixel.FlxGame
Sets 0, -, and + to control the global volume sound volume.
useSystemCursor — Property, class org.flixel.FlxGame
Tells flixel to use the default system mouse cursor instead of custom Flixel mouse cursors.
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