scattle
Newbie

Posts: 8
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« Reply #15 on: Tue, Jun 30, 2009 » |
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I'm pretty new here, but, I've read everyones' posts on this thread, and I did everything in the tutorial, but every time I use Test Movie, I get this at the bottom: C:\Documents and Settings\HP_Owner\My Documents\Flixel4\src\Mode.as(  : col: 28 Error: The definition of base class FlxGame was not found. public class Mode extends FlxGame ^ Build halted with errors (fcsh). Done (1)
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hanuman
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« Reply #16 on: Fri, Jul 17, 2009 » |
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Hi everyb!  I've started out with flixel and FlashDevelop and everyths works out, but I've got a question. I'm using FlashDevelop + FlashCS4, in FlashIDE I'm drawing assets, exporting for AS, compiling swc, then use it in FD. But when I try to do it with flixel: this.add( new FlxBlock(0, 0, 550, 450, MenuBackgroundDesign, 0 )); // MenuBackgroundDesign - asset class name in .swc It throes me error #1009, though with [Embed] tag, everyths works fine. Please, explain it to noob... 
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Adam Atomic
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« Reply #17 on: Sat, Jul 18, 2009 » |
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Are you able to create a FlxSprite using the same name? It's expecting a class name that represents an embedded image
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hanuman
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« Reply #18 on: Sat, Jul 18, 2009 » |
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Are you able to create a FlxSprite using the same name? It's expecting a class name that represents an embedded image
Hi Adam, Thanx for reply. No. This code throws error #1009: this.add( new FlxSprite(MenuBackgroundDesign) ); This works fine: this.addChild( new MenuBackgroundDesign() ); i.e. standart graphics exporing form FlashIDE to FlashDevelop doesn't work...  UPDATED: Heh, I understood, that flixel only works with BitmapData-type graphic classes, but refuses to work with DisplayObject-type classes... Does it mean I can't draw graphics in FlashIDE for flixel?
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« Last Edit: Sat, Jul 18, 2009 by hanuman »
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Alexitrón
Newbie

Posts: 1
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« Reply #19 on: Fri, Jul 24, 2009 » |
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WOOOOOOOOOOOOOOOOO !  I finally got that mode.ass thing to work . Nice little game by the way . So , yeah , I guess i have to read some tutorials now .
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radix
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« Reply #20 on: Fri, Jul 24, 2009 » |
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You left out a "not": NOTE: This tutorial does explain how to learn or use Actionscript, or even what Flixel is!
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Adam Atomic
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« Reply #21 on: Fri, Jul 24, 2009 » |
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haha woops, i'm on it!
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vonWolfehaus
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« Reply #22 on: Wed, Jul 29, 2009 » |
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Man I'm lame (also new to FlashDevelop). I keep getting the error "blah\Mode\src\MenuState.as(7): col: 4: Error: unable to resolve '/data/cursor.png' for transcoding" for all the embeds in the file. I imagine it'll complain about the others when it gets to them too.
The project classpath is src like it should be -- main classes are in src and there's src/data for the other stuff. Any ideas?
EDIT: Hurr. All those assets weren't present in the folders, had to extract them from the flixel source and move them around, then take out all the ../../ etc from the embed references. Don't mind me folks, just your typical ADD 'tard passing through...
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« Last Edit: Wed, Jul 29, 2009 by vonWolfehaus »
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Crusader
Newbie

Posts: 22
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« Reply #23 on: Fri, Jul 31, 2009 » |
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Whenever I try to test movie I get no error code just at the bottom left of the screen it says build started and then build failed.
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« Last Edit: Sat, Aug 29, 2009 by Ray »
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First Nicalis and then Kojima Productions then Capcom maybe 
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Crusader
Newbie

Posts: 22
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« Reply #24 on: Sat, Aug 29, 2009 » |
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I finally got the build started thanks to nitram_cero's flan tutorial
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First Nicalis and then Kojima Productions then Capcom maybe 
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Jazmeister
Newbie

Posts: 8
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« Reply #25 on: Sun, Sep 13, 2009 » |
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I actually tried this and it just tells me I have to configure the compiler when I go to test my movie. I have no idea how or why. Hmmmm.
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luc
Jr. Member
 
Posts: 87
no ablo anything except french
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« Reply #26 on: Sun, Sep 13, 2009 » |
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you could browse this configuration tutorial to check if Flash Develop is properly set up.
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« Last Edit: Sun, Sep 13, 2009 by luc »
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Jazmeister
Newbie

Posts: 8
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« Reply #27 on: Sun, Sep 13, 2009 » |
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Heheh, thanks, looks like I'm missing something called "All the actionscript 3 stuff ever".
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shipwreck
Newbie

Posts: 3
Run and shoot, shoot and run.
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« Reply #28 on: Wed, Sep 16, 2009 » |
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 Seems like it should be easy to get this going... Anyways, I get this message: ...\mode\src\Mode.as(  : col: 28 Error: The definition of base class FlxGame was not found. Suggestions?
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Raider192
Newbie

Posts: 2
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« Reply #29 on: Thu, Sep 17, 2009 » |
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I had the same problem as Rinkuhero. I checked if what I had created was a project and it was, but for some reason i keep getting an error. What am i doing wrong? Help will be appreciated.
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