I'd like your editor

. It's really nice.
...it does consume some of the CPU. I feel kinda slow when I set some tile on the map. The CPU jumps up when I move over the main window...
Keep up it the good work. I'll try this later on my own project. Cheers

Thanks!

Yes, It's a bit CPU consuming, I have to optimize de "rendering" code. But at least when you're not on the editor it doesn't (you can use other programs while this is minimized). That would be a drag.
I'll try my best to solve this issue, but I'm not that good with GUI painting and also it's not hardware accelerated. If I can't solve it, I would try to implement it with SDL with HW rendering activated.
Hey man am having issues getting the MapTest class to find the png image file getting this error
unable to resolve '../Flash_game creator_stuff/Eclipse/Workspace/Mode/data/tiles_all_test.png' for transcoding
I believe this happens if you use the image in a different volume. I think I added a warning message box if this happens for the upcoming Alpha 2.
If you have your code/tiles in one Volume (e.g. "C:") you should use images that are also there.
If it's not that, try chaning all the "/" for "\\"... perhaps it has to do with the path itself?
I'll wait your feedback
Good luck and thanks!
Have you put any thought into how one would create FlxSprite objects in an editor? I use XLM data for my little editor and pass the pertinent variables to the sprite's constructor depending on what the root element name thing is.
I imagine it is even possible to pass tilemap data as XML data...
Yes... I've been thinking in a way to add sprites, but haven't put much mind into it yet.
Exporting to XML would be a nice feature, it's not my top priority but it would definetly be a good thing to add.
I think it would be raw AS3 calls in the map class, like inside a "function addLayersWithEntities(state:FlxState)"
Oh dear. With Flixel being an MIT license your different license might add some confusion. Otherwise excellent.
Man, I would definitely pay for a good level editor. This one blows my little attempts to hell and back.
Surely a commercially viable product in the works here. Especially afer the flixel developer base increases.
How much would it cost?
To answer you all (Thanks for the interest):
I know it may be confusing, but prices are like 8 bucks per licence for your whole life (all updates included).
If you are going to sell your product, probably your target is win more than 8 bucks...
Maintaining/expanding Flan takes some time. People usually do not donate, so I think that charging a little fee for my work is not completly nuts.
Besides that,
it's totally free for free projects.No need to pay upfront neither, but if you're making hundreds of dollars... and still using it, you could buy it

.
1 licence: $8 USD/seat
2 licences: $7 USD/seat
3+ licences: $5.50 USD/seat (See the page for updates)
No need to be on the same company; You can team up with 3 friends and buy 3 licences for 16.5 USD.
All updates are free of charge, and the licence has no time limit.
Besides all that, the most important thing is that
you'll be supporting the application's development(i.e. I don't have a "constant" job, this is not just a hobby for me

)
Thanks to you all for your support!
-Martín

Side note:
Alpha 2 is coming soon
Already implemented features:
* Per layer parallaxing (offset + scroll factor)
* Optional generation of a base map class for OOP multiple map loading
(e.g.:
var mapLevels:Array = [MapLevel1, MapLevel2, MapLevel3]
var _map:MapBase = new (mapLevels[currentLevel] as Class);
state.add(_map.layerCommonNameBetweenAll);
)
* Fixed error in scrolling
I'll upload it tonight or tomorrow