Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 DebugPathDisplay
org.flixel.plugin A simple manager for tracking and drawing FlxPath debug data to the screen.
 FlxAnim
org.flixel.system Just a helper structure for the FlxSprite animation system.
 FlxBasic
org.flixel This is a useful "generic" Flixel object.
 FlxButton
org.flixel A simple button class that calls a function when clicked by the mouse.
 FlxCamera
org.flixel The camera class is used to display the game's visuals in the Flash player.
 FlxDebugger
org.flixel.system Container for the new debugger overlay.
 FlxEmitter
org.flixel FlxEmitter is a lightweight particle emitter.
 FlxG
org.flixel This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
 FlxGame
org.flixel FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
 FlxGroup
org.flixel This is an organizational class that can update and render a bunch of FlxBasics.
 FlxList
org.flixel.system A miniature linked list class.
 FlxObject
org.flixel This is the base class for most of the display objects (FlxSprite, FlxText, etc).
 FlxParticle
org.flixel This is a simple particle class that extends the default behavior of FlxSprite to have slightly more specialized behavior common to many game scenarios.
 FlxPath
org.flixel This is a simple path data container.
 FlxPoint
org.flixel Stores a 2D floating point coordinate.
 FlxPreloader
org.flixel.system This class handles the 8-bit style preloader.
 FlxQuadTree
org.flixel.system A fairly generic quad tree structure for rapid overlap checks.
 FlxRect
org.flixel Stores a rectangle.
 FlxReplay
org.flixel.system The replay object both records and replays game recordings, as well as handle saving and loading replays to and from files.
 FlxSave
org.flixel A class to help automate and simplify save game functionality.
 FlxSound
org.flixel This is the universal flixel sound object, used for streaming, music, and sound effects.
 FlxSprite
org.flixel The main "game object" class, the sprite is a FlxObject with a bunch of graphics options and abilities, like animation and stamping.
 FlxState
org.flixel This is the basic game "state" object - e.g.
 FlxText
org.flixel Extends FlxSprite to support rendering text.
 FlxTile
org.flixel.system A simple helper object for FlxTilemap that helps expand collision opportunities and control.
 FlxTileblock
org.flixel This is a basic "environment object" class, used to create simple walls and floors.
 FlxTilemap
org.flixel This is a traditional tilemap display and collision class.
 FlxTilemapBuffer
org.flixel.system A helper object to keep tilemap drawing performance decent across the new multi-camera system.
 FlxTimer
org.flixel A simple timer class, leveraging the new plugins system.
 FlxU
org.flixel 
 FlxWindow
org.flixel.system A generic, Flash-based window class, created for use in FlxDebugger.
 FrameRecord
org.flixel.system.replay Helper class for the new replay system.
 Input
org.flixel.system.input Basic input class that manages the fast-access Booleans and detailed key-state tracking.
 Keyboard
org.flixel.system.input Keeps track of what keys are pressed and how with handy booleans or strings.
 Log
org.flixel.system.debug A simple trace output window for use in the debugger overlay.
 Mouse
org.flixel.system.input This class helps contain and track the mouse pointer in your game.
 MouseRecord
org.flixel.system.replay A helper class for the frame records, part of the replay/demo/recording system.
 Perf
org.flixel.system.debug A simple performance monitor widget, for use in the debugger overlay.
 TimerManager
org.flixel.plugin A simple manager for tracking and updating game timer objects.
 VCR
org.flixel.system.debug This class contains the record, stop, play, and step 1 frame buttons seen on the top edge of the debugger overlay.
 Vis
org.flixel.system.debug This control panel has all the visual debugger toggles in it, in the debugger overlay.
 Watch
org.flixel.system.debug A Visual Studio-style "watch" window, for use in the debugger overlay.
 WatchEntry
org.flixel.system.debug Helper class for the debugger overlay's Watch window.