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A — Property, class org.flixel.system.input.Keyboard
abs(Value:Number) — Static Method , class org.flixel.FlxU
Calculate the absolute value of a number.
acceleration — Property, class org.flixel.FlxObject
How fast the speed of this object is changing.
_accumulator — Property, class org.flixel.FlxGame
Total number of milliseconds elapsed since last update loop.
active — Property, class org.flixel.FlxBasic
Controls whether update() is automatically called by FlxState/FlxGroup.
_ACTIVECOUNT — Static Property, class org.flixel.FlxBasic
_activeObject — Property, class org.flixel.system.debug.Perf
activeObjects(Count:int) — method, class org.flixel.system.debug.Perf
Keep track of how many objects were updated.
add(Object:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup
Adds a new FlxBasic subclass (FlxBasic, FlxSprite, Enemy, etc) to the group.
add(X:Number, Y:Number) — method, class org.flixel.FlxPath
Add a new node to the end of the path at the specified location.
add(Path:org.flixel:FlxPath) — method, class org.flixel.plugin.DebugPathDisplay
Add a path to the path debug display manager.
add(Timer:org.flixel:FlxTimer) — method, class org.flixel.plugin.TimerManager
Add a new timer to the timer manager.
add(ObjectOrGroup:org.flixel:FlxBasic, List:uint) — method, class org.flixel.system.FlxQuadTree
Call this function to add an object to the root of the tree.
add(Text:String) — method, class org.flixel.system.debug.Log
Adds a new line to the log window.
add(AnyObject:Object, VariableName:String, DisplayName:String) — method, class org.flixel.system.debug.Watch
Add a new variable to the watch window.
addAnimation(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.FlxSprite
Adds a new animation to the sprite.
addAnimationCallback(AnimationCallback:Function) — method, class org.flixel.FlxSprite
Pass in a function to be called whenever this sprite's animation changes.
addAt(X:Number, Y:Number, Index:uint) — method, class org.flixel.FlxPath
Add a new node to the path at the specified location and index within the path.
addBitmap(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.
addCamera(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG
Add a new camera object to the game.
addKey(KeyName:String, KeyCode:uint) — method, class org.flixel.system.input.Input
An internal helper function used to build the key array.
addObject() — method, class org.flixel.system.FlxQuadTree
Internal function for recursively navigating and creating the tree while adding objects to the appropriate nodes.
addPlugin(Plugin:org.flixel:FlxBasic) — Static Method , class org.flixel.FlxG
Adds a new plugin to the global plugin array.
addPoint(Node:org.flixel:FlxPoint, AsReference:Boolean) — method, class org.flixel.FlxPath
Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates.
addPointAt(Node:org.flixel:FlxPoint, Index:uint, AsReference:Boolean) — method, class org.flixel.FlxPath
Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates.
addToList() — method, class org.flixel.system.FlxQuadTree
Internal function for recursively adding objects to leaf lists.
advancePath(Snap:Boolean) — method, class org.flixel.FlxObject
Internal function that decides what node in the path to aim for next based on the behavior flags.
alignment — Property, class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
A_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree
Flag for specifying that you want to add an object to the A list.
alive — Property, class org.flixel.FlxBasic
Useful state for many game objects - "dead" (!alive) vs alive.
allowCollisions — Property, class org.flixel.FlxObject
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating collision directions.
alpha — Property, class org.flixel.FlxCamera
The alpha value of this camera display (a Number between 0.0 and 1.0).
_alpha — Property, class org.flixel.FlxSprite
Internal tracker for opacity, used with Flash getter/setter.
alpha — Property, class org.flixel.FlxSprite
Set alpha to a number between 0 and 1 to change the opacity of the sprite.
ALT — Constant Static Property, class org.flixel.FlxTilemap
Better for levels with thick walls that look better with interior corner art.
ALT — Property, class org.flixel.system.input.Keyboard
amplitude — Property, class org.flixel.FlxSound
Stores the average wave amplitude of both stereo channels
amplitudeLeft — Property, class org.flixel.FlxSound
Just the amplitude of the left stereo channel
amplitudeRight — Property, class org.flixel.FlxSound
Just the amplitude of the left stereo channel
angle — Property, class org.flixel.FlxCamera
The angle of the camera display (in degrees).
angle — Property, class org.flixel.FlxObject
Set the angle of a sprite to rotate it.
angularAcceleration — Property, class org.flixel.FlxObject
How fast the spin speed should change.
angularDrag — Property, class org.flixel.FlxObject
Like drag but for spinning.
angularVelocity — Property, class org.flixel.FlxObject
This is how fast you want this sprite to spin.
_animations — Property, class org.flixel.FlxSprite
Internal, stores all the animations that were added to this sprite.
antialiasing — Property, class org.flixel.FlxCamera
Whether the camera display is smooth and filtered, or chunky and pixelated.
antialiasing — Property, class org.flixel.FlxSprite
Controls whether the object is smoothed when rotated, affects performance.
any() — method, class org.flixel.system.input.Input
Check to see if any keys are pressed right now.
ANY — Constant Static Property, class org.flixel.FlxObject
Special-case constant meaning any direction, used mainly by allowCollisions and touching.
arrayToCSV(Data:Array, Width:int, Invert:Boolean) — Static Method , class org.flixel.FlxTilemap
Converts a one-dimensional array of tile data to a comma-separated string.
artist — Property, class org.flixel.FlxSound
The ID3 artist name.
ASCENDING — Constant Static Property, class org.flixel.FlxGroup
Use with sort() to sort in ascending order.
at(Object:org.flixel:FlxObject) — method, class org.flixel.FlxEmitter
Change the emitter's midpoint to match the midpoint of a FlxObject.
auto — Property, class org.flixel.FlxTilemap
Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).
AUTO — Constant Static Property, class org.flixel.FlxTilemap
Good for levels with thin walls that don'tile need interior corner art.
autoDestroy — Property, class org.flixel.FlxSound
Whether to call destroy() when the sound has finished.
autoTile(Index:uint) — method, class org.flixel.FlxTilemap
An internal function used by the binary auto-tilers.
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