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C — Property, class org.flixel.system.input.Keyboard
_cache — Static Property, class org.flixel.FlxG
Internal storage system to prevent graphics from being used repeatedly in memory.
calcFrame() — method, class org.flixel.FlxSprite
Internal function to update the current animation frame.
calcFrame() — method, class org.flixel.FlxText
Internal function to update the current animation frame.
callAll(FunctionName:String, Recurse:Boolean) — method, class org.flixel.FlxGroup
Go through and call the specified function on all members of the group.
_callback — Property, class org.flixel.FlxSprite
Internal tracker for the animation callback.
_callback — Property, class org.flixel.FlxTimer
Internal tracker for the time's-up callback function.
callback — Property, class org.flixel.system.FlxTile
This function is called whenever an object hits a tile of this type.
camera — Static Property, class org.flixel.FlxG
By default this just refers to the first entry in the cameras array declared above, but you can do what you like with it.
_cameraRect — Static Property, class org.flixel.FlxG
Internal helper variable for clearing the cameras each frame.
cameras — Property, class org.flixel.FlxBasic
An array of camera objects that this object will use during draw().
cameras — Static Property, class org.flixel.FlxG
An array of FlxCamera objects that are used to draw stuff.
cancel() — method, class org.flixel.system.debug.WatchEntry
Cancel the current edits and stop editing.
_canSubdivide — Property, class org.flixel.system.FlxQuadTree
Whether this branch of the tree can be subdivided or not.
_capacity — Property, class org.flixel.system.FlxReplay
Internal tracker for max number of frames we can fit before growing the _frames again.
CAPSLOCK — Property, class org.flixel.system.input.Keyboard
ceil(Value:Number) — Static Method , class org.flixel.FlxU
Round up to the next whole number.
CEILING — Constant Static Property, class org.flixel.FlxObject
Special-case constant meaning up, used mainly by allowCollisions and touching.
centerOffsets(AdjustPosition:Boolean) — method, class org.flixel.FlxSprite
Helper function that adjusts the offset automatically to center the bounding box within the graphic.
_channel — Property, class org.flixel.FlxSound
Internal tracker for a Flash sound channel object.
checkBinding() — method, class org.flixel.FlxSave
Handy utility function for checking and warning if the shared object is bound yet or not.
checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG
Check the local bitmap cache to see if a bitmap with this key has been loaded already.
_checkObjectHullHeight — Static Property, class org.flixel.system.FlxQuadTree
Internal, helpers for comparing actual object-to-object overlap - see overlapNode().
_checkObjectHullWidth — Static Property, class org.flixel.system.FlxQuadTree
Internal, helpers for comparing actual object-to-object overlap - see overlapNode().
_checkObjectHullX — Static Property, class org.flixel.system.FlxQuadTree
Internal, helpers for comparing actual object-to-object overlap - see overlapNode().
_checkObjectHullY — Static Property, class org.flixel.system.FlxQuadTree
Internal, helpers for comparing actual object-to-object overlap - see overlapNode().
checkOver() — method, class org.flixel.system.debug.VCR
This function checks to see what button the mouse is currently over.
checkOver() — method, class org.flixel.system.debug.Vis
This function checks to see what button the mouse is currently over.
className — Property, class org.flixel.system.FlxPreloader
This should always be the name of your main project/document class (e.g.
clear() — method, class org.flixel.FlxGroup
Remove all instances of FlxBasic subclass (FlxSprite, FlxBlock, etc) from the list.
clear() — method, class org.flixel.plugin.DebugPathDisplay
Removes all the paths from the path debug display manager.
clear() — method, class org.flixel.plugin.TimerManager
Removes all the timers from the timer manager.
clearBitmapCache() — Static Method , class org.flixel.FlxG
Dumps the cache's image references.
close(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave
A way to safely call flush() and destroy() on your save file.
_closeRequested — Property, class org.flixel.FlxSave
Internal tracker for save object close request.
collide(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function) — Static Method , class org.flixel.FlxG
Call this function to see if one FlxObject collides with another.
_color — Property, class org.flixel.FlxCamera
Internal, help with color transforming the flash bitmap.
color — Property, class org.flixel.FlxCamera
The color tint of the camera display.
_color — Property, class org.flixel.FlxSprite
Internal tracker for color tint, used with Flash getter/setter.
color — Property, class org.flixel.FlxSprite
Set color to a number in this format: 0xRRGGBB.
color — Property, class org.flixel.FlxText
The color of the text being displayed.
_colorTransform — Property, class org.flixel.FlxSprite
Internal, helps with animation, caching and drawing.
columns — Property, class org.flixel.system.FlxTilemapBuffer
How many columns of tiles fit in this buffer.
COMMA — Property, class org.flixel.system.input.Keyboard
compareClassNames(Object1:Object, Object2:Object) — Static Method , class org.flixel.FlxU
Check to see if two objects have the same class name.
computePathDistance(StartIndex:uint, EndIndex:uint) — method, class org.flixel.FlxTilemap
Pathfinding helper function, floods a grid with distance information until it finds the end point.
computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU
A tween-like function that takes a starting velocity and some other factors and returns an altered velocity.
CONTROL — Property, class org.flixel.system.input.Keyboard
copyFrom(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxCamera
Copy the bounds, focus object, and deadzone info from an existing camera.
copyFrom(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint
Helper function, just copies the values from the specified point.
copyFrom(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect
Helper function, just copies the values from the specified rectangle.
copyFromFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint
Helper function, just copies the values from the specified Flash point.
copyFromFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect
Helper function, just copies the values from the specified Flash rectangle.
copyTo(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint
Helper function, just copies the values from this point to the specified point.
copyTo(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect
Helper function, just copies the values from this rectangle to the specified rectangle.
copyToFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint
Helper function, just copies the values from this point to the specified Flash point.
copyToFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect
Helper function, just copies the values from this rectangle to the specified Flash rectangle.
countDead() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are dead.
_counter — Property, class org.flixel.FlxEmitter
Internal counter for figuring out how many particles to launch.
countLiving() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are not dead.
create(FlashEvent:flash.events:Event) — method, class org.flixel.FlxGame
Used to instantiate the guts of the flixel game object once we have a valid reference to the root.
create() — method, class org.flixel.FlxState
This function is called after the game engine successfully switches states.
create() — method, class org.flixel.system.FlxPreloader
Override this to create your own preloader objects.
create(Seed:Number) — method, class org.flixel.system.FlxReplay
Create a new gameplay recording.
create(Frame:Number, Keys:Array, Mouse:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.replay.FrameRecord
Load this frame record with input data from the input managers.
createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG
Generates a new BitmapData object (a colored square) and caches it.
_created — Property, class org.flixel.FlxGame
Whether the game object's basic initialization has finished yet.
createFocusScreen() — method, class org.flixel.FlxGame
Sets up the darkened overlay with the big white "play" button that appears when a flixel game loses focus.
createSound() — method, class org.flixel.FlxSound
An internal function for clearing all the variables used by sounds.
createSoundTray() — method, class org.flixel.FlxGame
Sets up the "sound tray", the little volume meter that pops down sometimes.
_curAnim — Property, class org.flixel.FlxSprite
Internal, keeps track of the current animation being played.
_curFrame — Property, class org.flixel.FlxSprite
Internal, keeps track of the current frame of animation.
_curIndex — Property, class org.flixel.FlxSprite
Internal, keeps track of the current index into the tile sheet based on animation or rotation.
_current — Property, class org.flixel.system.input.Mouse
Helper variable for tracking whether the mouse was just pressed or just released.
_cursor — Property, class org.flixel.system.input.Mouse
This is just a reference to the current cursor image, if there is one.
_cursorContainer — Property, class org.flixel.system.input.Mouse
A display container for the mouse cursor.
custom — Property, class org.flixel.system.debug.WatchEntry
A custom display name for this object, if there is any.
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