| Package | org.flixel.plugin |
| Class | public class TimerManager |
| Inheritance | TimerManager FlxBasic Object |
| Property | Defined By | ||
|---|---|---|---|
| _timers : Array | TimerManager | ||
| Method | Defined By | ||
|---|---|---|---|
Instantiates a new timer manager. | TimerManager | ||
Add a new timer to the timer manager. | TimerManager | ||
clear():void
Removes all the timers from the timer manager. | TimerManager | ||
destroy():void [override]
Clean up memory. | TimerManager | ||
![]() | draw():void
Override this function to control how the object is drawn. | FlxBasic | |
![]() |
Override this function to draw custom "debug mode" graphics to the
specified camera while the debugger's visual mode is toggled on. | FlxBasic | |
![]() | kill():void
Handy function for "killing" game objects. | FlxBasic | |
![]() | postUpdate():void
Post-update is called right after update() on each object in the game loop. | FlxBasic | |
![]() | preUpdate():void
Pre-update is called right before update() on each object in the game loop. | FlxBasic | |
Remove a timer from the timer manager. | TimerManager | ||
![]() | revive():void
Handy function for bringing game objects "back to life". | FlxBasic | |
![]() | toString():String
Convert object to readable string name. | FlxBasic | |
update():void [override]
Called by FlxG.updatePlugins() before the game state has been updated. | TimerManager | ||
| _timers | property |
protected var _timers:Array| TimerManager | () | Constructor |
public function TimerManager()Instantiates a new timer manager.
| add | () | method |
public function add(Timer:FlxTimer):void
Add a new timer to the timer manager.
Usually called automatically by FlxTimer's constructor.
Parameters
Timer:FlxTimer — The FlxTimer you want to add to the manager.
|
| clear | () | method |
public function clear():voidRemoves all the timers from the timer manager.
| destroy | () | method |
override public function destroy():voidClean up memory.
| remove | () | method |
public function remove(Timer:FlxTimer):void
Remove a timer from the timer manager.
Usually called automatically by FlxTimer's stop() function.
Parameters
Timer:FlxTimer — The FlxTimer you want to remove from the manager.
|
| update | () | method |
override public function update():void
Called by FlxG.updatePlugins() before the game state has been updated.
Cycles through timers and calls update() on each one.