Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
Class | Package | Description | |
---|---|---|---|
DebugPathDisplay | org.flixel.plugin | A simple manager for tracking and drawing FlxPath debug data to the screen. | |
FlxAnim | org.flixel.system | Just a helper structure for the FlxSprite animation system. | |
FlxBasic | org.flixel | This is a useful "generic" Flixel object. | |
FlxButton | org.flixel | A simple button class that calls a function when clicked by the mouse. | |
FlxCamera | org.flixel | The camera class is used to display the game's visuals in the Flash player. | |
FlxDebugger | org.flixel.system | Container for the new debugger overlay. | |
FlxEmitter | org.flixel | FlxEmitter is a lightweight particle emitter. | |
FlxG | org.flixel | This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things. | |
FlxGame | org.flixel | FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. | |
FlxGroup | org.flixel | This is an organizational class that can update and render a bunch of FlxBasics. | |
FlxList | org.flixel.system | A miniature linked list class. | |
FlxObject | org.flixel | This is the base class for most of the display objects (FlxSprite, FlxText, etc). | |
FlxParticle | org.flixel | This is a simple particle class that extends the default behavior of FlxSprite to have slightly more specialized behavior common to many game scenarios. | |
FlxPath | org.flixel | This is a simple path data container. | |
FlxPoint | org.flixel | Stores a 2D floating point coordinate. | |
FlxPreloader | org.flixel.system | This class handles the 8-bit style preloader. | |
FlxQuadTree | org.flixel.system | A fairly generic quad tree structure for rapid overlap checks. | |
FlxRect | org.flixel | Stores a rectangle. | |
FlxReplay | org.flixel.system | The replay object both records and replays game recordings, as well as handle saving and loading replays to and from files. | |
FlxSave | org.flixel | A class to help automate and simplify save game functionality. | |
FlxSound | org.flixel | This is the universal flixel sound object, used for streaming, music, and sound effects. | |
FlxSprite | org.flixel | The main "game object" class, the sprite is a FlxObject with a bunch of graphics options and abilities, like animation and stamping. | |
FlxState | org.flixel | This is the basic game "state" object - e.g. | |
FlxText | org.flixel | Extends FlxSprite to support rendering text. | |
FlxTile | org.flixel.system | A simple helper object for FlxTilemap that helps expand collision opportunities and control. | |
FlxTileblock | org.flixel | This is a basic "environment object" class, used to create simple walls and floors. | |
FlxTilemap | org.flixel | This is a traditional tilemap display and collision class. | |
FlxTilemapBuffer | org.flixel.system | A helper object to keep tilemap drawing performance decent across the new multi-camera system. | |
FlxTimer | org.flixel | A simple timer class, leveraging the new plugins system. | |
FlxU | org.flixel | ||
FlxWindow | org.flixel.system | A generic, Flash-based window class, created for use in FlxDebugger. | |
FrameRecord | org.flixel.system.replay | Helper class for the new replay system. | |
Input | org.flixel.system.input | Basic input class that manages the fast-access Booleans and detailed key-state tracking. | |
Keyboard | org.flixel.system.input | Keeps track of what keys are pressed and how with handy booleans or strings. | |
Log | org.flixel.system.debug | A simple trace output window for use in the debugger overlay. | |
Mouse | org.flixel.system.input | This class helps contain and track the mouse pointer in your game. | |
MouseRecord | org.flixel.system.replay | A helper class for the frame records, part of the replay/demo/recording system. | |
Perf | org.flixel.system.debug | A simple performance monitor widget, for use in the debugger overlay. | |
TimerManager | org.flixel.plugin | A simple manager for tracking and updating game timer objects. | |
VCR | org.flixel.system.debug | This class contains the record, stop, play, and step 1 frame buttons seen on the top edge of the debugger overlay. | |
Vis | org.flixel.system.debug | This control panel has all the visual debugger toggles in it, in the debugger overlay. | |
Watch | org.flixel.system.debug | A Visual Studio-style "watch" window, for use in the debugger overlay. | |
WatchEntry | org.flixel.system.debug | Helper class for the debugger overlay's Watch window. |