Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.

org.flixel.plugin A simple manager for tracking and drawing FlxPath debug data to the screen.
org.flixel.system Just a helper structure for the FlxSprite animation system.
org.flixel This is a useful "generic" Flixel object.
org.flixel A simple button class that calls a function when clicked by the mouse.
org.flixel The camera class is used to display the game's visuals in the Flash player.
org.flixel.system Container for the new debugger overlay.
org.flixel FlxEmitter is a lightweight particle emitter.
org.flixel This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
org.flixel FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
org.flixel This is an organizational class that can update and render a bunch of FlxBasics.
org.flixel.system A miniature linked list class.
org.flixel This is the base class for most of the display objects (FlxSprite, FlxText, etc).
org.flixel This is a simple particle class that extends the default behavior of FlxSprite to have slightly more specialized behavior common to many game scenarios.
org.flixel This is a simple path data container.
org.flixel Stores a 2D floating point coordinate.
org.flixel.system This class handles the 8-bit style preloader.
org.flixel.system A fairly generic quad tree structure for rapid overlap checks.
org.flixel Stores a rectangle.
org.flixel.system The replay object both records and replays game recordings, as well as handle saving and loading replays to and from files.
org.flixel A class to help automate and simplify save game functionality.
org.flixel This is the universal flixel sound object, used for streaming, music, and sound effects.
org.flixel The main "game object" class, the sprite is a FlxObject with a bunch of graphics options and abilities, like animation and stamping.
org.flixel This is the basic game "state" object - e.g.
org.flixel Extends FlxSprite to support rendering text.
org.flixel.system A simple helper object for FlxTilemap that helps expand collision opportunities and control.
org.flixel This is a basic "environment object" class, used to create simple walls and floors.
org.flixel This is a traditional tilemap display and collision class.
org.flixel.system A helper object to keep tilemap drawing performance decent across the new multi-camera system.
org.flixel A simple timer class, leveraging the new plugins system.
org.flixel.system A generic, Flash-based window class, created for use in FlxDebugger.
org.flixel.system.replay Helper class for the new replay system.
org.flixel.system.input Basic input class that manages the fast-access Booleans and detailed key-state tracking.
org.flixel.system.input Keeps track of what keys are pressed and how with handy booleans or strings.
org.flixel.system.debug A simple trace output window for use in the debugger overlay.
org.flixel.system.input This class helps contain and track the mouse pointer in your game.
org.flixel.system.replay A helper class for the frame records, part of the replay/demo/recording system.
org.flixel.system.debug A simple performance monitor widget, for use in the debugger overlay.
org.flixel.plugin A simple manager for tracking and updating game timer objects.
org.flixel.system.debug This class contains the record, stop, play, and step 1 frame buttons seen on the top edge of the debugger overlay.
org.flixel.system.debug This control panel has all the visual debugger toggles in it, in the debugger overlay.
org.flixel.system.debug A Visual Studio-style "watch" window, for use in the debugger overlay.
org.flixel.system.debug Helper class for the debugger overlay's Watch window.