| | Class | Description |
|---|
| | FlxBasic |
This is a useful "generic" Flixel object. |
| | FlxButton |
A simple button class that calls a function when clicked by the mouse. |
| | FlxCamera |
The camera class is used to display the game's visuals in the Flash player. |
| | FlxEmitter |
FlxEmitter is a lightweight particle emitter. |
| | FlxG |
This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
| | FlxGame |
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
| | FlxGroup |
This is an organizational class that can update and render a bunch of FlxBasics. |
| | FlxObject |
This is the base class for most of the display objects (FlxSprite, FlxText, etc). |
| | FlxParticle |
This is a simple particle class that extends the default behavior
of FlxSprite to have slightly more specialized behavior
common to many game scenarios. |
| | FlxPath |
This is a simple path data container. |
| | FlxPoint |
Stores a 2D floating point coordinate. |
| | FlxRect |
Stores a rectangle. |
| | FlxSave |
A class to help automate and simplify save game functionality. |
| | FlxSound |
This is the universal flixel sound object, used for streaming, music, and sound effects. |
| | FlxSprite |
The main "game object" class, the sprite is a FlxObject
with a bunch of graphics options and abilities, like animation and stamping. |
| | FlxState |
This is the basic game "state" object - e.g. |
| | FlxText |
Extends FlxSprite to support rendering text. |
| | FlxTileblock |
This is a basic "environment object" class, used to create simple walls and floors. |
| | FlxTilemap |
This is a traditional tilemap display and collision class. |
| | FlxTimer |
A simple timer class, leveraging the new plugins system. |
| | FlxU | |