A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
A — Property, class org.flixel.system.input.Keyboard |
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abs(Value:Number) — Static Method , class org.flixel.FlxU |
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Calculate the absolute value of a number. |
acceleration — Property, class org.flixel.FlxObject |
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How fast the speed of this object is changing. |
_accumulator — Property, class org.flixel.FlxGame |
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Total number of milliseconds elapsed since last update loop. |
active — Property, class org.flixel.FlxBasic |
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Controls whether update() is automatically called by FlxState/FlxGroup. |
_ACTIVECOUNT — Static Property, class org.flixel.FlxBasic |
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_activeObject — Property, class org.flixel.system.debug.Perf |
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activeObjects(Count:int) — method, class org.flixel.system.debug.Perf |
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Keep track of how many objects were updated. |
add(Object:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Adds a new FlxBasic subclass (FlxBasic, FlxSprite, Enemy, etc) to the group. |
add(X:Number, Y:Number) — method, class org.flixel.FlxPath |
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Add a new node to the end of the path at the specified location. |
add(Path:org.flixel:FlxPath) — method, class org.flixel.plugin.DebugPathDisplay |
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Add a path to the path debug display manager. |
add(Timer:org.flixel:FlxTimer) — method, class org.flixel.plugin.TimerManager |
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Add a new timer to the timer manager. |
add(ObjectOrGroup:org.flixel:FlxBasic, List:uint) — method, class org.flixel.system.FlxQuadTree |
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Call this function to add an object to the root of the tree. |
add(Text:String) — method, class org.flixel.system.debug.Log |
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Adds a new line to the log window. |
add(AnyObject:Object, VariableName:String, DisplayName:String) — method, class org.flixel.system.debug.Watch |
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Add a new variable to the watch window. |
addAnimation(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.FlxSprite |
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Adds a new animation to the sprite. |
addAnimationCallback(AnimationCallback:Function) — method, class org.flixel.FlxSprite |
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Pass in a function to be called whenever this sprite's animation changes. |
addAt(X:Number, Y:Number, Index:uint) — method, class org.flixel.FlxPath |
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Add a new node to the path at the specified location and index within the path. |
addBitmap(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
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Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary. |
addCamera(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG |
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Add a new camera object to the game. |
addKey(KeyName:String, KeyCode:uint) — method, class org.flixel.system.input.Input |
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An internal helper function used to build the key array. |
addObject() — method, class org.flixel.system.FlxQuadTree |
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Internal function for recursively navigating and creating the tree
while adding objects to the appropriate nodes. |
addPlugin(Plugin:org.flixel:FlxBasic) — Static Method , class org.flixel.FlxG |
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Adds a new plugin to the global plugin array. |
addPoint(Node:org.flixel:FlxPoint, AsReference:Boolean) — method, class org.flixel.FlxPath |
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Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates. |
addPointAt(Node:org.flixel:FlxPoint, Index:uint, AsReference:Boolean) — method, class org.flixel.FlxPath |
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Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates. |
addToList() — method, class org.flixel.system.FlxQuadTree |
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Internal function for recursively adding objects to leaf lists. |
advancePath(Snap:Boolean) — method, class org.flixel.FlxObject |
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Internal function that decides what node in the path to aim for next based on the behavior flags. |
alignment — Property, class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
A_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree |
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Flag for specifying that you want to add an object to the A list. |
alive — Property, class org.flixel.FlxBasic |
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Useful state for many game objects - "dead" (!alive) vs alive. |
allowCollisions — Property, class org.flixel.FlxObject |
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Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating collision directions. |
alpha — Property, class org.flixel.FlxCamera |
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The alpha value of this camera display (a Number between 0.0 and 1.0). |
_alpha — Property, class org.flixel.FlxSprite |
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Internal tracker for opacity, used with Flash getter/setter. |
alpha — Property, class org.flixel.FlxSprite |
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Set alpha to a number between 0 and 1 to change the opacity of the sprite. |
ALT — Constant Static Property, class org.flixel.FlxTilemap |
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Better for levels with thick walls that look better with interior corner art. |
ALT — Property, class org.flixel.system.input.Keyboard |
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amplitude — Property, class org.flixel.FlxSound |
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Stores the average wave amplitude of both stereo channels
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amplitudeLeft — Property, class org.flixel.FlxSound |
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Just the amplitude of the left stereo channel
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amplitudeRight — Property, class org.flixel.FlxSound |
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Just the amplitude of the left stereo channel
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angle — Property, class org.flixel.FlxCamera |
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The angle of the camera display (in degrees). |
angle — Property, class org.flixel.FlxObject |
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Set the angle of a sprite to rotate it. |
angularAcceleration — Property, class org.flixel.FlxObject |
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How fast the spin speed should change. |
angularDrag — Property, class org.flixel.FlxObject |
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Like drag but for spinning. |
angularVelocity — Property, class org.flixel.FlxObject |
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This is how fast you want this sprite to spin. |
_animations — Property, class org.flixel.FlxSprite |
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Internal, stores all the animations that were added to this sprite. |
antialiasing — Property, class org.flixel.FlxCamera |
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Whether the camera display is smooth and filtered, or chunky and pixelated. |
antialiasing — Property, class org.flixel.FlxSprite |
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Controls whether the object is smoothed when rotated, affects performance. |
any() — method, class org.flixel.system.input.Input |
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Check to see if any keys are pressed right now. |
ANY — Constant Static Property, class org.flixel.FlxObject |
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Special-case constant meaning any direction, used mainly by allowCollisions and touching. |
arrayToCSV(Data:Array, Width:int, Invert:Boolean) — Static Method , class org.flixel.FlxTilemap |
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Converts a one-dimensional array of tile data to a comma-separated string. |
artist — Property, class org.flixel.FlxSound |
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The ID3 artist name. |
ASCENDING — Constant Static Property, class org.flixel.FlxGroup |
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Use with sort() to sort in ascending order. |
at(Object:org.flixel:FlxObject) — method, class org.flixel.FlxEmitter |
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Change the emitter's midpoint to match the midpoint of a FlxObject. |
auto — Property, class org.flixel.FlxTilemap |
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Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT). |
AUTO — Constant Static Property, class org.flixel.FlxTilemap |
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Good for levels with thin walls that don'tile need interior corner art. |
autoDestroy — Property, class org.flixel.FlxSound |
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Whether to call destroy() when the sound has finished. |
autoTile(Index:uint) — method, class org.flixel.FlxTilemap |
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An internal function used by the binary auto-tilers. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |