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S — Property, class org.flixel.system.input.Keyboard
save — Static Property, class org.flixel.FlxG
save() — method, class org.flixel.system.FlxReplay
Save the current recording data off to a String object.
save() — method, class org.flixel.system.replay.FrameRecord
Save the frame record data to array simple ASCII string.
saves — Static Property, class org.flixel.FlxG
FlxG.saves is a generic bucket for storing FlxSaves so you can access them whenever you want.
scale — Property, class org.flixel.FlxSprite
Change the size of your sprite's graphic.
score — Static Property, class org.flixel.FlxG
scores — Static Property, class org.flixel.FlxG
screen — Property, class org.flixel.FlxCamera
Sometimes it's easier to just work with a FlxSprite than it is to work directly with the BitmapData buffer.
_screen — Property, class org.flixel.system.FlxDebugger
Internal, stores width and height of the Flash Player window.
screenX — Property, class org.flixel.system.input.Mouse
Current X position of the mouse pointer on the screen.
screenY — Property, class org.flixel.system.input.Mouse
Current Y position of the mouse pointer on the screen.
scroll — Property, class org.flixel.FlxCamera
Stores the basic parallax scrolling values.
scrollFactor — Property, class org.flixel.FlxObject
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
seed — Property, class org.flixel.system.FlxReplay
The random number generator seed value for this recording.
SEMICOLON — Property, class org.flixel.system.input.Keyboard
separate(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
The main collision resolution function in flixel.
separateX(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
The X-axis component of the object separation process.
separateY(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
The Y-axis component of the object separation process.
setAll(VariableName:String, Value:Object, Recurse:Boolean) — method, class org.flixel.FlxGroup
Go through and set the specified variable to the specified value on all members of the group.
setBounds(X:Number, Y:Number, Width:Number, Height:Number, UpdateWorld:Boolean) — method, class org.flixel.FlxCamera
Specify the boundaries of the level or where the camera is allowed to move.
setDebuggerLayout(Layout:uint) — Static Method , class org.flixel.FlxG
Change the way the debugger's windows are laid out.
setDirty(Dirty:Boolean) — method, class org.flixel.FlxTilemap
Set the dirty flag on all the tilemap buffers.
setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText
You can use this if you have a lot of text parameters to set instead of the individual properties.
setLayout(Layout:uint) — method, class org.flixel.system.FlxDebugger
Rearrange the debugger windows using one of the constants specified in FlxG.
setOriginToCorner() — method, class org.flixel.FlxSprite
Helper function that just sets origin to (0,0)
setRotation(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the angular velocity constraints of the emitter.
setSize(Width:uint, Height:uint) — method, class org.flixel.FlxEmitter
A more compact way of setting the width and height of the emitter.
setSounds(SoundOver:Class, SoundOverVolume:Number, SoundOut:Class, SoundOutVolume:Number, SoundDown:Class, SoundDownVolume:Number, SoundUp:Class, SoundUpVolume:Number) — method, class org.flixel.FlxButton
Set sounds to play during mouse-button interactions.
setTile(X:uint, Y:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setTileByIndex(Index:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setTileProperties(Tile:uint, AllowCollisions:uint, Callback:Function, CallbackFilter:Class, Range:uint) — method, class org.flixel.FlxTilemap
Adjust collision settings and/or bind a callback function to a range of tiles.
setXSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the X velocity range of the emitter.
setY(Y:Number) — method, class org.flixel.system.debug.WatchEntry
Set the watch window Y height of the Flash TextField objects.
setYSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the Y velocity range of the emitter.
SEVEN — Property, class org.flixel.system.input.Keyboard
_shadow — Property, class org.flixel.FlxText
Internal tracker for the text shadow color, default is clear/transparent.
shadow — Property, class org.flixel.FlxText
The color of the text shadow in 0xAARRGGBB hex format.
_shadow — Property, class org.flixel.system.FlxWindow
Window display element.
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — method, class org.flixel.FlxCamera
A simple screen-shake effect.
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — Static Method , class org.flixel.FlxG
A simple screen-shake effect.
SHAKE_BOTH_AXES — Constant Static Property, class org.flixel.FlxCamera
Camera "shake" effect preset: shake camera on both the X and Y axes.
SHAKE_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxCamera
Camera "shake" effect preset: shake camera on the X axis only.
SHAKE_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxCamera
Camera "shake" effect preset: shake camera on the Y axis only.
_sharedObject — Property, class org.flixel.FlxSave
The local shared object itself.
SHIFT — Property, class org.flixel.system.input.Keyboard
show(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse
Either show an existing cursor or load a new one.
showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame
Makes the little volume tray slide out.
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxG
Shuffles the entries in an array into a new random order.
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxU
Shuffles the entries in an array into a new random order.
simplifyPath(Points:Array) — method, class org.flixel.FlxTilemap
Pathfinding helper function, strips out extra points on the same line.
SIX — Property, class org.flixel.system.input.Keyboard
size — Property, class org.flixel.FlxText
The size of the text being displayed.
SLASH — Property, class org.flixel.system.input.Keyboard
SndBeep — Property, class org.flixel.FlxButton
SndBeep — Property, class org.flixel.FlxGame
solid — Property, class org.flixel.FlxObject
Whether the object collides or not.
sort(Index:String, Order:int) — method, class org.flixel.FlxGroup
Call this function to sort the group according to a particular value and order.
sortHandler(Obj1:org.flixel:FlxBasic, Obj2:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup
Helper function for the sort process.
_sortIndex — Property, class org.flixel.FlxGroup
Helper for sort.
_sortOrder — Property, class org.flixel.FlxGroup
Helper for sort.
_sound — Property, class org.flixel.FlxSound
Internal tracker for a Flash sound object.
soundDown — Property, class org.flixel.FlxButton
Set this to play a sound when the button is pressed down.
soundOut — Property, class org.flixel.FlxButton
Set this to play a sound when the mouse leaves the button.
soundOver — Property, class org.flixel.FlxButton
Set this to play a sound when the mouse goes over the button.
sounds — Static Property, class org.flixel.FlxG
A list of all the sounds being played in the game.
_soundTray — Property, class org.flixel.FlxGame
The sound tray display container (see createSoundTray()).
_soundTrayBars — Property, class org.flixel.FlxGame
Helps display the volume bars on the sound tray.
_soundTrayTimer — Property, class org.flixel.FlxGame
Helps us auto-hide the sound tray after a volume change.
soundUp — Property, class org.flixel.FlxButton
Set this to play a sound when the button is released.
_southEastTree — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
_southWestTree — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
SPACE — Property, class org.flixel.system.input.Keyboard
srand(Seed:Number) — Static Method , class org.flixel.FlxU
Generates a random number based on the seed provided.
stage — Static Property, class org.flixel.FlxG
Read-only: retrieves the Flash stage object (required for event listeners) Will be null if it's not safe/useful yet.
stamp(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite
This function draws or stamps one FlxSprite onto another.
start(Explode:Boolean, Lifespan:Number, Frequency:Number, Quantity:uint) — method, class org.flixel.FlxEmitter
Call this function to start emitting particles.
start(Time:Number, Loops:uint, Callback:Function) — method, class org.flixel.FlxTimer
Starts or resumes the timer.
_startingIndex — Property, class org.flixel.FlxTilemap
Internal, used to sort of insert blank tiles in front of the tiles in the provided graphic.
state — Static Property, class org.flixel.FlxG
Read-only: access the current game state from anywhere.
_state — Property, class org.flixel.FlxGame
Current game state.
status — Property, class org.flixel.FlxButton
Shows the current state of the button.
step() — method, class org.flixel.FlxGame
This is the main game update logic section.
_step — Property, class org.flixel.FlxGame
Milliseconds of time per step of the game loop.
_step — Property, class org.flixel.system.debug.VCR
stepRequested — Property, class org.flixel.system.debug.VCR
Whether a "1 frame step forward" was requested.
stop() — method, class org.flixel.FlxSound
Call this function to stop this sound.
stop() — method, class org.flixel.FlxTimer
Stops the timer and removes it from the timer manager.
_stop — Property, class org.flixel.system.debug.VCR
stopFollowingPath(DestroyPath:Boolean) — method, class org.flixel.FlxObject
Tells this object to stop following the path its on.
stopFX() — method, class org.flixel.FlxCamera
Just turns off all the camera effects instantly.
stopped(event:flash.events:Event) — method, class org.flixel.FlxSound
An internal helper function used to help Flash clean up and re-use finished sounds.
stopped() — method, class org.flixel.system.debug.VCR
Usually called by FlxGame when a replay has been stopped.
stopRecording() — Static Method , class org.flixel.FlxG
Stop recording the current replay and return the replay data.
stopRecording() — method, class org.flixel.system.debug.VCR
Called when the user presses the red record button.
stopReplay() — Static Method , class org.flixel.FlxG
Stops the current replay.
stream(URL:String, Volume:Number, Looped:Boolean, AutoDestroy:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from a URL.
STYLE_LOCKON — Constant Static Property, class org.flixel.FlxCamera
Camera "follow" style preset: camera has no deadzone, just tracks the focus object directly.
STYLE_PLATFORMER — Constant Static Property, class org.flixel.FlxCamera
Camera "follow" style preset: camera deadzone is narrow but tall.
STYLE_TOPDOWN — Constant Static Property, class org.flixel.FlxCamera
Camera "follow" style preset: camera deadzone is a medium-size square around the focus object.
STYLE_TOPDOWN_TIGHT — Constant Static Property, class org.flixel.FlxCamera
Camera "follow" style preset: camera deadzone is a small square around the focus object.
submit() — method, class org.flixel.system.debug.Watch
Force any watch entries currently being edited to submit their changes.
submit() — method, class org.flixel.system.debug.WatchEntry
Submit the current edits and stop editing.
SUCCESS — Static Property, class org.flixel.FlxSave
survive — Property, class org.flixel.FlxSound
Whether or not this sound should be automatically destroyed when you switch states.
switchState(State:org.flixel:FlxState) — Static Method , class org.flixel.FlxG
Switch from the current game state to the one specified here.
switchState() — method, class org.flixel.FlxGame
If there is a state change requested during the update loop, this function handles actual destroying the old state and related processes, and calls creates on the new state and plugs it into the game object.
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