A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Property, class org.flixel.system.input.Keyboard |
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save — Static Property, class org.flixel.FlxG |
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save() — method, class org.flixel.system.FlxReplay |
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Save the current recording data off to a String object. |
save() — method, class org.flixel.system.replay.FrameRecord |
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Save the frame record data to array simple ASCII string. |
saves — Static Property, class org.flixel.FlxG |
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FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
scale — Property, class org.flixel.FlxSprite |
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Change the size of your sprite's graphic. |
score — Static Property, class org.flixel.FlxG |
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scores — Static Property, class org.flixel.FlxG |
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screen — Property, class org.flixel.FlxCamera |
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Sometimes it's easier to just work with a FlxSprite than it is to work
directly with the BitmapData buffer. |
_screen — Property, class org.flixel.system.FlxDebugger |
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Internal, stores width and height of the Flash Player window. |
screenX — Property, class org.flixel.system.input.Mouse |
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Current X position of the mouse pointer on the screen. |
screenY — Property, class org.flixel.system.input.Mouse |
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Current Y position of the mouse pointer on the screen. |
scroll — Property, class org.flixel.FlxCamera |
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Stores the basic parallax scrolling values. |
scrollFactor — Property, class org.flixel.FlxObject |
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A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
seed — Property, class org.flixel.system.FlxReplay |
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The random number generator seed value for this recording. |
SEMICOLON — Property, class org.flixel.system.input.Keyboard |
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separate(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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The main collision resolution function in flixel. |
separateX(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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The X-axis component of the object separation process. |
separateY(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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The Y-axis component of the object separation process. |
setAll(VariableName:String, Value:Object, Recurse:Boolean) — method, class org.flixel.FlxGroup |
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Go through and set the specified variable to the specified value on all members of the group. |
setBounds(X:Number, Y:Number, Width:Number, Height:Number, UpdateWorld:Boolean) — method, class org.flixel.FlxCamera |
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Specify the boundaries of the level or where the camera is allowed to move. |
setDebuggerLayout(Layout:uint) — Static Method , class org.flixel.FlxG |
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Change the way the debugger's windows are laid out. |
setDirty(Dirty:Boolean) — method, class org.flixel.FlxTilemap |
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Set the dirty flag on all the tilemap buffers. |
setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText |
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You can use this if you have a lot of text parameters
to set instead of the individual properties. |
setLayout(Layout:uint) — method, class org.flixel.system.FlxDebugger |
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Rearrange the debugger windows using one of the constants specified in FlxG. |
setOriginToCorner() — method, class org.flixel.FlxSprite |
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Helper function that just sets origin to (0,0)
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setRotation(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the angular velocity constraints of the emitter. |
setSize(Width:uint, Height:uint) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the width and height of the emitter. |
setSounds(SoundOver:Class, SoundOverVolume:Number, SoundOut:Class, SoundOutVolume:Number, SoundDown:Class, SoundDownVolume:Number, SoundUp:Class, SoundUpVolume:Number) — method, class org.flixel.FlxButton |
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Set sounds to play during mouse-button interactions. |
setTile(X:uint, Y:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setTileByIndex(Index:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setTileProperties(Tile:uint, AllowCollisions:uint, Callback:Function, CallbackFilter:Class, Range:uint) — method, class org.flixel.FlxTilemap |
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Adjust collision settings and/or bind a callback function to a range of tiles. |
setXSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the X velocity range of the emitter. |
setY(Y:Number) — method, class org.flixel.system.debug.WatchEntry |
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Set the watch window Y height of the Flash TextField objects. |
setYSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the Y velocity range of the emitter. |
SEVEN — Property, class org.flixel.system.input.Keyboard |
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_shadow — Property, class org.flixel.FlxText |
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Internal tracker for the text shadow color, default is clear/transparent. |
shadow — Property, class org.flixel.FlxText |
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The color of the text shadow in 0xAARRGGBB hex format. |
_shadow — Property, class org.flixel.system.FlxWindow |
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Window display element. |
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — method, class org.flixel.FlxCamera |
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A simple screen-shake effect. |
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — Static Method , class org.flixel.FlxG |
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A simple screen-shake effect. |
SHAKE_BOTH_AXES — Constant Static Property, class org.flixel.FlxCamera |
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Camera "shake" effect preset: shake camera on both the X and Y axes. |
SHAKE_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxCamera |
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Camera "shake" effect preset: shake camera on the X axis only. |
SHAKE_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxCamera |
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Camera "shake" effect preset: shake camera on the Y axis only. |
_sharedObject — Property, class org.flixel.FlxSave |
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The local shared object itself. |
SHIFT — Property, class org.flixel.system.input.Keyboard |
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show(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse |
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Either show an existing cursor or load a new one. |
showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame |
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Makes the little volume tray slide out. |
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxG |
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Shuffles the entries in an array into a new random order. |
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxU |
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Shuffles the entries in an array into a new random order. |
simplifyPath(Points:Array) — method, class org.flixel.FlxTilemap |
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Pathfinding helper function, strips out extra points on the same line. |
SIX — Property, class org.flixel.system.input.Keyboard |
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size — Property, class org.flixel.FlxText |
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The size of the text being displayed. |
SLASH — Property, class org.flixel.system.input.Keyboard |
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SndBeep — Property, class org.flixel.FlxButton |
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SndBeep — Property, class org.flixel.FlxGame |
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solid — Property, class org.flixel.FlxObject |
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Whether the object collides or not. |
sort(Index:String, Order:int) — method, class org.flixel.FlxGroup |
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Call this function to sort the group according to a particular value and order. |
sortHandler(Obj1:org.flixel:FlxBasic, Obj2:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Helper function for the sort process. |
_sortIndex — Property, class org.flixel.FlxGroup |
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Helper for sort. |
_sortOrder — Property, class org.flixel.FlxGroup |
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Helper for sort. |
_sound — Property, class org.flixel.FlxSound |
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Internal tracker for a Flash sound object. |
soundDown — Property, class org.flixel.FlxButton |
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Set this to play a sound when the button is pressed down. |
soundOut — Property, class org.flixel.FlxButton |
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Set this to play a sound when the mouse leaves the button. |
soundOver — Property, class org.flixel.FlxButton |
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Set this to play a sound when the mouse goes over the button. |
sounds — Static Property, class org.flixel.FlxG |
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A list of all the sounds being played in the game. |
_soundTray — Property, class org.flixel.FlxGame |
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The sound tray display container (see createSoundTray()). |
_soundTrayBars — Property, class org.flixel.FlxGame |
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Helps display the volume bars on the sound tray. |
_soundTrayTimer — Property, class org.flixel.FlxGame |
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Helps us auto-hide the sound tray after a volume change. |
soundUp — Property, class org.flixel.FlxButton |
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Set this to play a sound when the button is released. |
_southEastTree — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
_southWestTree — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
SPACE — Property, class org.flixel.system.input.Keyboard |
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srand(Seed:Number) — Static Method , class org.flixel.FlxU |
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Generates a random number based on the seed provided. |
stage — Static Property, class org.flixel.FlxG |
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Read-only: retrieves the Flash stage object (required for event listeners)
Will be null if it's not safe/useful yet. |
stamp(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite |
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This function draws or stamps one FlxSprite onto another. |
start(Explode:Boolean, Lifespan:Number, Frequency:Number, Quantity:uint) — method, class org.flixel.FlxEmitter |
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Call this function to start emitting particles. |
start(Time:Number, Loops:uint, Callback:Function) — method, class org.flixel.FlxTimer |
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Starts or resumes the timer. |
_startingIndex — Property, class org.flixel.FlxTilemap |
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Internal, used to sort of insert blank tiles in front of the tiles in the provided graphic. |
state — Static Property, class org.flixel.FlxG |
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Read-only: access the current game state from anywhere. |
_state — Property, class org.flixel.FlxGame |
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Current game state. |
status — Property, class org.flixel.FlxButton |
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Shows the current state of the button. |
step() — method, class org.flixel.FlxGame |
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This is the main game update logic section. |
_step — Property, class org.flixel.FlxGame |
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Milliseconds of time per step of the game loop. |
_step — Property, class org.flixel.system.debug.VCR |
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stepRequested — Property, class org.flixel.system.debug.VCR |
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Whether a "1 frame step forward" was requested. |
stop() — method, class org.flixel.FlxSound |
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Call this function to stop this sound. |
stop() — method, class org.flixel.FlxTimer |
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Stops the timer and removes it from the timer manager. |
_stop — Property, class org.flixel.system.debug.VCR |
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stopFollowingPath(DestroyPath:Boolean) — method, class org.flixel.FlxObject |
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Tells this object to stop following the path its on. |
stopFX() — method, class org.flixel.FlxCamera |
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Just turns off all the camera effects instantly. |
stopped(event:flash.events:Event) — method, class org.flixel.FlxSound |
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An internal helper function used to help Flash clean up and re-use finished sounds. |
stopped() — method, class org.flixel.system.debug.VCR |
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Usually called by FlxGame when a replay has been stopped. |
stopRecording() — Static Method , class org.flixel.FlxG |
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Stop recording the current replay and return the replay data. |
stopRecording() — method, class org.flixel.system.debug.VCR |
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Called when the user presses the red record button. |
stopReplay() — Static Method , class org.flixel.FlxG |
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Stops the current replay. |
stream(URL:String, Volume:Number, Looped:Boolean, AutoDestroy:Boolean) — Static Method , class org.flixel.FlxG |
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Creates a new sound object from a URL. |
STYLE_LOCKON — Constant Static Property, class org.flixel.FlxCamera |
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Camera "follow" style preset: camera has no deadzone, just tracks the focus object directly. |
STYLE_PLATFORMER — Constant Static Property, class org.flixel.FlxCamera |
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Camera "follow" style preset: camera deadzone is narrow but tall. |
STYLE_TOPDOWN — Constant Static Property, class org.flixel.FlxCamera |
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Camera "follow" style preset: camera deadzone is a medium-size square around the focus object. |
STYLE_TOPDOWN_TIGHT — Constant Static Property, class org.flixel.FlxCamera |
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Camera "follow" style preset: camera deadzone is a small square around the focus object. |
submit() — method, class org.flixel.system.debug.Watch |
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Force any watch entries currently being edited to submit their changes. |
submit() — method, class org.flixel.system.debug.WatchEntry |
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Submit the current edits and stop editing. |
SUCCESS — Static Property, class org.flixel.FlxSave |
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survive — Property, class org.flixel.FlxSound |
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Whether or not this sound should be automatically destroyed when you switch states. |
switchState(State:org.flixel:FlxState) — Static Method , class org.flixel.FlxG |
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Switch from the current game state to the one specified here. |
switchState() — method, class org.flixel.FlxGame |
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If there is a state change requested during the update loop,
this function handles actual destroying the old state and related processes,
and calls creates on the new state and plugs it into the game object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |