A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
O — Property, class org.flixel.system.input.Keyboard |
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object — Property, class org.flixel.system.FlxList |
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Stores a reference to a FlxObject. |
_object — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used to reduce recursive method parameters during object placement and tree formation. |
object — Property, class org.flixel.system.debug.WatchEntry |
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The Object being watched. |
_objectBottomEdge — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used to reduce recursive method parameters during object placement and tree formation. |
_objectHullHeight — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
_objectHullWidth — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
_objectHullX — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
_objectHullY — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
_objectLeftEdge — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used to reduce recursive method parameters during object placement and tree formation. |
_objectMarker — Property, class org.flixel.system.debug.Perf |
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_objectRightEdge — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used to reduce recursive method parameters during object placement and tree formation. |
_objectTopEdge — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used to reduce recursive method parameters during object placement and tree formation. |
OFF — Constant Static Property, class org.flixel.FlxTilemap |
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No auto-tiling. |
offset — Property, class org.flixel.FlxSprite |
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If you changed the size of your sprite object after loading or making the graphic,
you might need to offset the graphic away from the bound box to center it the way you want. |
oldValue — Property, class org.flixel.system.debug.WatchEntry |
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The value of the field before it was edited. |
on — Property, class org.flixel.FlxButton |
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Use this to toggle checkbox-style behavior. |
on — Property, class org.flixel.FlxEmitter |
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Determines whether the emitter is currently emitting particles. |
onBounds() — method, class org.flixel.system.debug.Vis |
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Called when the bounding box toggle is pressed. |
_onComplete — Property, class org.flixel.FlxSave |
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Internal tracker for callback function in case save takes too long. |
onDone(Result:uint) — method, class org.flixel.FlxSave |
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Event handler for special case storage requests. |
onDown — Property, class org.flixel.FlxButton |
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This function is called when the button is pressed down. |
ONE — Property, class org.flixel.system.input.Keyboard |
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onEmit() — method, class org.flixel.FlxParticle |
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Triggered whenever this object is launched by a FlxEmitter. |
onEnterFrame(FlashEvent:flash.events:Event) — method, class org.flixel.FlxGame |
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Handles the onEnterFrame call and figures out how many updates and draw calls to do. |
onFlushStatus(E:flash.events:NetStatusEvent) — method, class org.flixel.FlxSave |
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Event handler for special case storage requests. |
onFocus(FlashEvent:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onFocusLost(FlashEvent:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyDown(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyUp(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyUp(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.system.debug.WatchEntry |
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Check to see if Enter, Tab or Escape were just released. |
onMouseDown(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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Figure out if window is being repositioned (clicked on header) or resized (clicked on handle). |
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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If the mouse is pressed down, check to see if the user started pressing down a specific button. |
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.Vis |
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If the mouse is pressed down, check to see if the user started pressing down a specific button. |
onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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Mouse movement handler. |
onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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If the mouse moves, check to see if any buttons should be highlighted. |
onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.Vis |
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If the mouse moves, check to see if any buttons should be highlighted. |
onMouseOut(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger |
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Mouse handler that helps with fake "mouse focus" type behavior. |
onMouseOver(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger |
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Mouse handler that helps with fake "mouse focus" type behavior. |
onMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.FlxButton |
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Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()). |
onMouseUp(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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User let go of header bar or handler (or nothing), so turn off drag and resize behaviors. |
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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If the mouse is released, check to see if it was released over a button that was pressed. |
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.Vis |
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If the mouse is released, check to see if it was released over a button that was pressed. |
onMouseUp(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.debug.WatchEntry |
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A watch entry was clicked, so flip into edit mode for that entry. |
onMouseWheel(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onOpen() — method, class org.flixel.system.debug.VCR |
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Called when the "open file" button is pressed. |
onOpenCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called if the open file dialog is canceled. |
onOpenComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called when a file is opened successfully. |
onOpenError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called if there is a file open error. |
onOpenSelect(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called when a file is picked from the file dialog. |
onOut — Property, class org.flixel.FlxButton |
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This function is called when the mouse leaves the button area. |
onOver — Property, class org.flixel.FlxButton |
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This function is called when the mouse goes over the button. |
onPause() — method, class org.flixel.system.debug.VCR |
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Called when the user presses the Pause button. |
onPlay() — method, class org.flixel.system.debug.VCR |
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Called when the user presses the Play button. |
onRecord(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR |
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Called when the user presses the white record button. |
onRestart(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR |
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Called when the user presses the Rewind-looking button. |
onSaveCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called when the save file dialog is cancelled. |
onSaveComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called when the file is saved successfully. |
onSaveError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Called if there is an error while saving the gameplay recording. |
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Check and see if this object is currently on screen. |
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxSprite |
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Check and see if this object is currently on screen. |
onStep() — method, class org.flixel.system.debug.VCR |
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Called when the user presses the fast-forward-looking button. |
onStop() — method, class org.flixel.system.debug.VCR |
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Called when the user presses the stop button. |
_onToggle — Property, class org.flixel.FlxButton |
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Used for checkbox-style behavior. |
onUp — Property, class org.flixel.FlxButton |
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This function is called when the button is released. |
_open — Property, class org.flixel.system.debug.VCR |
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openURL(URL:String) — Static Method , class org.flixel.FlxU |
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Opens a web page in a new tab or window. |
org.flixel — package |
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org.flixel.plugin — package |
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org.flixel.system — package |
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org.flixel.system.debug — package |
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org.flixel.system.input — package |
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org.flixel.system.replay — package |
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origin — Property, class org.flixel.FlxSprite |
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WARNING: The origin of the sprite will default to its center. |
_overBounds — Property, class org.flixel.system.debug.Vis |
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_overHandle — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
_overHeader — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
overlap(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — Static Method , class org.flixel.FlxG |
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Call this function to see if one FlxObject overlaps another. |
OVERLAP_BIAS — Constant Static Property, class org.flixel.FlxObject |
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Handy constant used during collision resolution (see separateX() and separateY()). |
overlapNode() — method, class org.flixel.system.FlxQuadTree |
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An internal function for comparing an object against the contents of a node. |
overlaps(ObjectOrGroup:org.flixel:FlxBasic, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Checks to see if some FlxObject overlaps this FlxObject or FlxGroup. |
overlaps(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
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Checks to see if some FlxRect object overlaps this FlxRect object. |
overlaps(ObjectOrGroup:org.flixel:FlxBasic, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap |
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Checks to see if some FlxObject overlaps this FlxObject object in world space. |
overlapsAt(X:Number, Y:Number, ObjectOrGroup:org.flixel:FlxBasic, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Checks to see if this FlxObject were located at the given position, would it overlap the FlxObject or FlxGroup?
This is distinct from overlapsPoint(), which just checks that point, rather than taking the object's size into account. |
overlapsAt(X:Number, Y:Number, ObjectOrGroup:org.flixel:FlxBasic, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap |
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Checks to see if this FlxObject were located at the given position, would it overlap the FlxObject or FlxGroup?
This is distinct from overlapsPoint(), which just checks that point, rather than taking the object's size into account. |
overlapsPoint(Point:org.flixel:FlxPoint, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Checks to see if a point in 2D world space overlaps this FlxObject object. |
overlapsPoint(Point:org.flixel:FlxPoint, InScreenSpace:Boolean, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap |
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Checks to see if a point in 2D world space overlaps this FlxObject object. |
overlapsWithCallback(Object:org.flixel:FlxObject, Callback:Function, FlipCallbackParams:Boolean, Position:org.flixel:FlxPoint) — method, class org.flixel.FlxTilemap |
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Checks if the Object overlaps any tiles with any collision flags set,
and calls the specified callback function (if there is one). |
_overOpen — Property, class org.flixel.system.debug.VCR |
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_overPause — Property, class org.flixel.system.debug.VCR |
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_overRecord — Property, class org.flixel.system.debug.VCR |
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_overRestart — Property, class org.flixel.system.debug.VCR |
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_overStep — Property, class org.flixel.system.debug.VCR |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |