A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Property, class org.flixel.system.input.Keyboard |
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ID — Property, class org.flixel.FlxBasic |
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IDs seem like they could be pretty useful, huh?
They're not actually used for anything yet though. |
ignoreDrawDebug — Property, class org.flixel.FlxBasic |
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Setting this to true will prevent the object from appearing
when the visual debug mode in the debugger overlay is toggled on. |
ignoreDrawDebug — Property, class org.flixel.FlxPath |
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Setting this to true will prevent the object from appearing
when the visual debug mode in the debugger overlay is toggled on. |
imageToCSV(ImageFile:Class, Invert:Boolean, Scale:uint) — Static Method , class org.flixel.FlxTilemap |
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Converts a resource image file to a comma-separated string. |
ImgAuto — Static Property, class org.flixel.FlxTilemap |
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ImgAutoAlt — Static Property, class org.flixel.FlxTilemap |
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ImgBounds — Property, class org.flixel.system.debug.Vis |
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ImgDefault — Property, class org.flixel.FlxSprite |
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ImgDefaultButton — Property, class org.flixel.FlxButton |
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ImgDefaultCursor — Property, class org.flixel.system.input.Mouse |
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ImgFlixel — Property, class org.flixel.system.debug.VCR |
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ImgHandle — Property, class org.flixel.system.FlxWindow |
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ImgLogo — Property, class org.flixel.FlxGame |
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ImgLogo — Property, class org.flixel.system.FlxPreloader |
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ImgLogoCorners — Property, class org.flixel.system.FlxPreloader |
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ImgLogoLight — Property, class org.flixel.system.FlxPreloader |
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ImgOpen — Property, class org.flixel.system.debug.VCR |
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ImgPause — Property, class org.flixel.system.debug.VCR |
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ImgPlay — Property, class org.flixel.system.debug.VCR |
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ImgRecordOff — Property, class org.flixel.system.debug.VCR |
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ImgRecordOn — Property, class org.flixel.system.debug.VCR |
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ImgRestart — Property, class org.flixel.system.debug.VCR |
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ImgStep — Property, class org.flixel.system.debug.VCR |
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ImgStop — Property, class org.flixel.system.debug.VCR |
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immovable — Property, class org.flixel.FlxObject |
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Whether an object will move/alter position after a collision. |
index — Property, class org.flixel.system.FlxTile |
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The index of this tile type in the core map data. |
init(Game:org.flixel:FlxGame, Width:uint, Height:uint, Zoom:Number) — Static Method , class org.flixel.FlxG |
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Called by FlxGame to set up FlxG during FlxGame's constructor. |
init() — method, class org.flixel.system.FlxReplay |
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Common initialization terms used by both create() and load() to set up the replay object. |
init(E:flash.events:Event) — method, class org.flixel.system.FlxWindow |
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Used to set up basic mouse listeners. |
init(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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Just sets up basic mouse listeners, a la FlxWindow. |
init(E:flash.events:Event) — method, class org.flixel.system.debug.Vis |
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Just sets up basic mouse listeners, a la FlxWindow. |
_initialized — Property, class org.flixel.FlxButton |
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Whether or not the button has initialized itself yet. |
Input — class, package org.flixel.system.input |
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Basic input class that manages the fast-access Booleans and detailed key-state tracking. |
Input() — Constructor, class org.flixel.system.input.Input |
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Constructor
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INSERT — Property, class org.flixel.system.input.Keyboard |
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_iState — Property, class org.flixel.FlxGame |
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Class type of the initial/first game state for the game, usually MenuState or something like that. |
isTouching(Direction:uint) — method, class org.flixel.FlxObject |
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Handy function for checking if this object is touching a particular surface. |
_iterator — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used during tree processing and overlap checks. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |