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B — Property, class org.flixel.system.input.Keyboard
_background — Property, class org.flixel.system.FlxWindow
Window display element.
BACKSLASH — Property, class org.flixel.system.input.Keyboard
BACKSPACE — Property, class org.flixel.system.input.Keyboard
_bakedRotation — Property, class org.flixel.FlxSprite
Internal tracker for how many frames of "baked" rotation there are (if any).
bgColor — Property, class org.flixel.FlxCamera
The natural background color of the camera.
bgColor — Static Property, class org.flixel.FlxG
Get and set the background color of the game.
bind(Name:String) — method, class org.flixel.FlxSave
Automatically creates or reconnects to locally saved data.
bitmapToCSV(bitmapData:flash.display:BitmapData, Invert:Boolean, Scale:uint) — Static Method , class org.flixel.FlxTilemap
Converts a BitmapData object to a comma-separated string.
BLACK — Constant Static Property, class org.flixel.FlxG
And black too.
_blackText — Property, class org.flixel.system.debug.WatchEntry
blend — Property, class org.flixel.FlxSprite
Blending modes, just like Photoshop or whatever.
B_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree
Flag for specifying that you want to add an object to the B list.
BLUE — Constant Static Property, class org.flixel.FlxG
Blue is used to indicate non-solid objects.
bottom — Property, class org.flixel.FlxRect
The Y coordinate of the bottom of the rectangle.
_bottomEdge — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
bounce — Property, class org.flixel.FlxEmitter
How much each particle should bounce.
bound(Value:Number, Min:Number, Max:Number) — Static Method , class org.flixel.FlxU
Bound a number by a minimum and maximum.
bound() — method, class org.flixel.system.FlxWindow
Keep the window within the pre-specified bounding rectangle.
bounds — Property, class org.flixel.FlxCamera
The edges of the camera's range, i.e.
_bounds — Property, class org.flixel.system.FlxWindow
Controls where the window is allowed to be positioned.
_bounds — Property, class org.flixel.system.debug.Vis
buffer — Property, class org.flixel.FlxCamera
The actual bitmap data of the camera display itself.
_buffers — Property, class org.flixel.FlxTilemap
Internal list of buffers, one for each camera, used for drawing the tilemaps.
button — Property, class org.flixel.system.replay.MouseRecord
The state of the left mouse button.
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