A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
B — Property, class org.flixel.system.input.Keyboard |
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_background — Property, class org.flixel.system.FlxWindow |
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Window display element. |
BACKSLASH — Property, class org.flixel.system.input.Keyboard |
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BACKSPACE — Property, class org.flixel.system.input.Keyboard |
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_bakedRotation — Property, class org.flixel.FlxSprite |
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Internal tracker for how many frames of "baked" rotation there are (if any). |
bgColor — Property, class org.flixel.FlxCamera |
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The natural background color of the camera. |
bgColor — Static Property, class org.flixel.FlxG |
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Get and set the background color of the game. |
bind(Name:String) — method, class org.flixel.FlxSave |
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Automatically creates or reconnects to locally saved data. |
bitmapToCSV(bitmapData:flash.display:BitmapData, Invert:Boolean, Scale:uint) — Static Method , class org.flixel.FlxTilemap |
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Converts a BitmapData object to a comma-separated string. |
BLACK — Constant Static Property, class org.flixel.FlxG |
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And black too. |
_blackText — Property, class org.flixel.system.debug.WatchEntry |
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blend — Property, class org.flixel.FlxSprite |
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Blending modes, just like Photoshop or whatever. |
B_LIST — Constant Static Property, class org.flixel.system.FlxQuadTree |
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Flag for specifying that you want to add an object to the B list. |
BLUE — Constant Static Property, class org.flixel.FlxG |
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Blue is used to indicate non-solid objects. |
bottom — Property, class org.flixel.FlxRect |
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The Y coordinate of the bottom of the rectangle. |
_bottomEdge — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
bounce — Property, class org.flixel.FlxEmitter |
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How much each particle should bounce. |
bound(Value:Number, Min:Number, Max:Number) — Static Method , class org.flixel.FlxU |
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Bound a number by a minimum and maximum. |
bound() — method, class org.flixel.system.FlxWindow |
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Keep the window within the pre-specified bounding rectangle. |
bounds — Property, class org.flixel.FlxCamera |
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The edges of the camera's range, i.e. |
_bounds — Property, class org.flixel.system.FlxWindow |
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Controls where the window is allowed to be positioned. |
_bounds — Property, class org.flixel.system.debug.Vis |
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buffer — Property, class org.flixel.FlxCamera |
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The actual bitmap data of the camera display itself. |
_buffers — Property, class org.flixel.FlxTilemap |
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Internal list of buffers, one for each camera, used for drawing the tilemaps. |
button — Property, class org.flixel.system.replay.MouseRecord |
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The state of the left mouse button. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |