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M — Property, class org.flixel.system.input.Keyboard
make(X:Number, Y:Number) — method, class org.flixel.FlxPoint
Instantiate a new point object.
make(X:Number, Y:Number, Width:Number, Height:Number) — method, class org.flixel.FlxRect
Instantiate a new rectangle.
makeColor(Red:uint, Green:uint, Blue:uint, Alpha:Number) — Static Method , class org.flixel.FlxU
Generate a Flash uint color from RGBA components.
makeColorFromHSB(Hue:Number, Saturation:Number, Brightness:Number, Alpha:Number) — Static Method , class org.flixel.FlxU
Generate a Flash uint color from HSB components.
makeDebugTile(Color:uint) — method, class org.flixel.FlxTilemap
Internal function to clean up the map loading code.
makeGraphic(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite
This function creates a flat colored square image dynamically.
makeParticles(Graphics:Class, Quantity:uint, BakedRotations:uint, Multiple:Boolean, Collide:Number) — method, class org.flixel.FlxEmitter
This function generates a new array of particle sprites to attach to the emitter.
manager — Static Property, class org.flixel.FlxPath
manager — Static Property, class org.flixel.FlxTimer
mapIndex — Property, class org.flixel.system.FlxTile
The current map index of this tile object at this moment.
_marker — Property, class org.flixel.FlxGroup
Internal helper variable for recycling objects a la FlxEmitter.
_marker — Property, class org.flixel.system.FlxReplay
Internal helper variable for keeping track of where we are in _frames during recording or replay.
mass — Property, class org.flixel.FlxObject
The virtual mass of the object.
_matrix — Property, class org.flixel.FlxSprite
Internal, helps with animation, caching and drawing.
max(Number1:Number, Number2:Number) — Static Method , class org.flixel.FlxU
Figure out which number is larger.
_maxAccumulation — Property, class org.flixel.FlxGame
Max allowable accumulation (see _accumulator).
maxAngular — Property, class org.flixel.FlxObject
Use in conjunction with angularAcceleration for fluid spin speed control.
MAX_LOG_LINES — Constant Static Property, class org.flixel.system.debug.Log
MAX_LOG_LINES — Constant Static Property, class org.flixel.system.debug.Watch
maxParticleSpeed — Property, class org.flixel.FlxEmitter
The maximum possible velocity of a particle.
maxRotation — Property, class org.flixel.FlxEmitter
The maximum possible angular velocity of a particle.
_maxSize — Property, class org.flixel.FlxGroup
Internal tracker for the maximum capacity of the group.
maxSize — Property, class org.flixel.FlxGroup
The maximum capacity of this group.
maxSize — Property, class org.flixel.system.FlxWindow
Maximum allowed X and Y dimensions for this window.
maxVelocity — Property, class org.flixel.FlxObject
If you are using acceleration, you can use maxVelocity with it to cap the speed automatically (very useful!).
members — Property, class org.flixel.FlxGroup
Array of all the FlxBasics that exist in this group.
_midpointX — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
_midpointY — Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
min(Number1:Number, Number2:Number) — Static Method , class org.flixel.FlxU
Figure out which number is smaller.
_min — Static Property, class org.flixel.system.FlxQuadTree
Internal, governs and assists with the formation of the tree.
minDisplayTime — Property, class org.flixel.system.FlxPreloader
Change this if you want the flixel logo to show for more or less time.
minParticleSpeed — Property, class org.flixel.FlxEmitter
The minimum possible velocity of a particle.
minRotation — Property, class org.flixel.FlxEmitter
The minimum possible angular velocity of a particle.
minSize — Property, class org.flixel.system.FlxWindow
Minimum allowed X and Y dimensions for this window.
MINUS — Property, class org.flixel.system.input.Keyboard
mobile — Static Property, class org.flixel.FlxG
Setting this to true will disable/skip stuff that isn't necessary for mobile platforms like Android.
mouse — Static Property, class org.flixel.FlxG
A reference to a FlxMouse object.
_mouse — Property, class org.flixel.FlxGame
Mouse cursor.
mouse — Property, class org.flixel.system.replay.FrameRecord
A container for the 4 mouse state integers.
Mouse — class, package org.flixel.system.input
This class helps contain and track the mouse pointer in your game.
Mouse(CursorContainer:flash.display:Sprite) — Constructor, class org.flixel.system.input.Mouse
Constructor.
MouseRecord — class, package org.flixel.system.replay
A helper class for the frame records, part of the replay/demo/recording system.
MouseRecord(X:int, Y:int, Button:int, Wheel:int) — Constructor, class org.flixel.system.replay.MouseRecord
Instantiate a new mouse input record.
moves — Property, class org.flixel.FlxObject
Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()).
music — Static Property, class org.flixel.FlxG
A handy container for a background music object.
mute — Static Property, class org.flixel.FlxG
Whether or not the game sounds are muted.
myURL — Property, class org.flixel.system.FlxPreloader
Set this to your game's URL to use built-in site-locking.
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