A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
M — Property, class org.flixel.system.input.Keyboard |
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make(X:Number, Y:Number) — method, class org.flixel.FlxPoint |
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Instantiate a new point object. |
make(X:Number, Y:Number, Width:Number, Height:Number) — method, class org.flixel.FlxRect |
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Instantiate a new rectangle. |
makeColor(Red:uint, Green:uint, Blue:uint, Alpha:Number) — Static Method , class org.flixel.FlxU |
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Generate a Flash uint color from RGBA components. |
makeColorFromHSB(Hue:Number, Saturation:Number, Brightness:Number, Alpha:Number) — Static Method , class org.flixel.FlxU |
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Generate a Flash uint color from HSB components. |
makeDebugTile(Color:uint) — method, class org.flixel.FlxTilemap |
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Internal function to clean up the map loading code. |
makeGraphic(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — method, class org.flixel.FlxSprite |
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This function creates a flat colored square image dynamically. |
makeParticles(Graphics:Class, Quantity:uint, BakedRotations:uint, Multiple:Boolean, Collide:Number) — method, class org.flixel.FlxEmitter |
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This function generates a new array of particle sprites to attach to the emitter. |
manager — Static Property, class org.flixel.FlxPath |
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manager — Static Property, class org.flixel.FlxTimer |
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mapIndex — Property, class org.flixel.system.FlxTile |
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The current map index of this tile object at this moment. |
_marker — Property, class org.flixel.FlxGroup |
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Internal helper variable for recycling objects a la FlxEmitter. |
_marker — Property, class org.flixel.system.FlxReplay |
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Internal helper variable for keeping track of where we are in _frames during recording or replay. |
mass — Property, class org.flixel.FlxObject |
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The virtual mass of the object. |
_matrix — Property, class org.flixel.FlxSprite |
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Internal, helps with animation, caching and drawing. |
max(Number1:Number, Number2:Number) — Static Method , class org.flixel.FlxU |
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Figure out which number is larger. |
_maxAccumulation — Property, class org.flixel.FlxGame |
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Max allowable accumulation (see _accumulator). |
maxAngular — Property, class org.flixel.FlxObject |
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Use in conjunction with angularAcceleration for fluid spin speed control. |
MAX_LOG_LINES — Constant Static Property, class org.flixel.system.debug.Log |
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MAX_LOG_LINES — Constant Static Property, class org.flixel.system.debug.Watch |
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maxParticleSpeed — Property, class org.flixel.FlxEmitter |
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The maximum possible velocity of a particle. |
maxRotation — Property, class org.flixel.FlxEmitter |
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The maximum possible angular velocity of a particle. |
_maxSize — Property, class org.flixel.FlxGroup |
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Internal tracker for the maximum capacity of the group. |
maxSize — Property, class org.flixel.FlxGroup |
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The maximum capacity of this group. |
maxSize — Property, class org.flixel.system.FlxWindow |
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Maximum allowed X and Y dimensions for this window. |
maxVelocity — Property, class org.flixel.FlxObject |
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If you are using acceleration, you can use maxVelocity with it
to cap the speed automatically (very useful!). |
members — Property, class org.flixel.FlxGroup |
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Array of all the FlxBasics that exist in this group. |
_midpointX — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
_midpointY — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
min(Number1:Number, Number2:Number) — Static Method , class org.flixel.FlxU |
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Figure out which number is smaller. |
_min — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
minDisplayTime — Property, class org.flixel.system.FlxPreloader |
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Change this if you want the flixel logo to show for more or less time. |
minParticleSpeed — Property, class org.flixel.FlxEmitter |
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The minimum possible velocity of a particle. |
minRotation — Property, class org.flixel.FlxEmitter |
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The minimum possible angular velocity of a particle. |
minSize — Property, class org.flixel.system.FlxWindow |
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Minimum allowed X and Y dimensions for this window. |
MINUS — Property, class org.flixel.system.input.Keyboard |
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mobile — Static Property, class org.flixel.FlxG |
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Setting this to true will disable/skip stuff that isn't necessary for mobile platforms like Android. |
mouse — Static Property, class org.flixel.FlxG |
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A reference to a FlxMouse object. |
_mouse — Property, class org.flixel.FlxGame |
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Mouse cursor. |
mouse — Property, class org.flixel.system.replay.FrameRecord |
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A container for the 4 mouse state integers. |
Mouse — class, package org.flixel.system.input |
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This class helps contain and track the mouse pointer in your game. |
Mouse(CursorContainer:flash.display:Sprite) — Constructor, class org.flixel.system.input.Mouse |
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Constructor. |
MouseRecord — class, package org.flixel.system.replay |
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A helper class for the frame records, part of the replay/demo/recording system. |
MouseRecord(X:int, Y:int, Button:int, Wheel:int) — Constructor, class org.flixel.system.replay.MouseRecord |
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Instantiate a new mouse input record. |
moves — Property, class org.flixel.FlxObject |
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Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()). |
music — Static Property, class org.flixel.FlxG |
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A handy container for a background music object. |
mute — Static Property, class org.flixel.FlxG |
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Whether or not the game sounds are muted. |
myURL — Property, class org.flixel.system.FlxPreloader |
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Set this to your game's URL to use built-in site-locking. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |