| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| L — Property, class org.flixel.system.input.Keyboard |
| |
| label — Property, class org.flixel.FlxButton |
|
The text that appears on the button. |
| labelOffset — Property, class org.flixel.FlxButton |
|
Controls the offset (from top left) of the text from the button. |
| last — Property, class org.flixel.FlxObject |
|
Important variable for collision processing. |
| _last — Property, class org.flixel.system.input.Mouse |
|
Helper variable for tracking whether the mouse was just pressed or just released. |
| _lastTime — Property, class org.flixel.system.debug.Perf |
| |
| _lastVisualDebug — Property, class org.flixel.FlxTilemap |
|
Internal flag for checking to see if we need to refresh
the tilemap display to show or hide the bounding boxes. |
| _lastWheel — Property, class org.flixel.system.input.Mouse |
| |
| _lastX — Property, class org.flixel.system.input.Mouse |
|
Helper variables for recording purposes. |
| _lastY — Property, class org.flixel.system.input.Mouse |
| |
| _layout — Property, class org.flixel.system.FlxDebugger |
|
Internal, tracks what debugger window layout user has currently selected. |
| LBRACKET — Property, class org.flixel.system.input.Keyboard |
| |
| left — Property, class org.flixel.FlxRect |
|
The X coordinate of the left side of the rectangle. |
| LEFT — Constant Static Property, class org.flixel.FlxObject |
|
Generic value for "left" Used by facing, allowCollisions, and touching. |
| LEFT — Property, class org.flixel.system.input.Keyboard |
| |
| _leftEdge — Property, class org.flixel.system.FlxQuadTree |
|
Internal, governs and assists with the formation of the tree. |
| length — Property, class org.flixel.FlxGroup |
|
The number of entries in the members array. |
| level — Static Property, class org.flixel.FlxG |
| |
| levels — Static Property, class org.flixel.FlxG |
|
FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. |
| LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG |
|
Assign a major version to your library. |
| LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG |
|
Assign a minor version to your library. |
| LIBRARY_NAME — Static Property, class org.flixel.FlxG |
|
If you build and maintain your own version of flixel,
you can give it your own name here. |
| lifespan — Property, class org.flixel.FlxEmitter |
|
How long each particle lives once it is emitted. |
| lifespan — Property, class org.flixel.FlxParticle |
|
How long this particle lives before it disappears. |
| LINE_HEIGHT — Constant Static Property, class org.flixel.system.debug.Watch |
| |
| _lines — Property, class org.flixel.system.debug.Log |
| |
| _list — Static Property, class org.flixel.system.FlxQuadTree |
|
Internal, used during tree processing and overlap checks. |
| load(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — method, class org.flixel.system.FlxQuadTree |
|
Load objects and/or groups into the quad tree, and register notify and processing callbacks. |
| load(FileContents:String) — method, class org.flixel.system.FlxReplay |
|
Load replay data from a String object. |
| load(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse |
|
Load a new mouse cursor graphic
|
| load(Data:String) — method, class org.flixel.system.replay.FrameRecord |
|
Load the frame record data from array simple ASCII string. |
| loadEmbedded(EmbeddedSound:Class, Looped:Boolean, AutoDestroy:Boolean) — method, class org.flixel.FlxSound |
|
One of two main setup functions for sounds, this function loads a sound from an embedded MP3. |
| loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite |
|
Load an image from an embedded graphic file. |
| loadMap(MapData:String, TileGraphic:Class, TileWidth:uint, TileHeight:uint, AutoTile:uint, StartingIndex:uint, DrawIndex:uint, CollideIndex:uint) — method, class org.flixel.FlxTilemap |
|
Load the tilemap with string data and a tile graphic. |
| loadReplay(Data:String, State:org.flixel:FlxState, CancelKeys:Array, Timeout:Number, Callback:Function) — Static Method , class org.flixel.FlxG |
|
Load replay data from a string and play it back. |
| loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite |
|
Create a pre-rotated sprite sheet from a simple sprite. |
| loadSound(EmbeddedSound:Class, Volume:Number, Looped:Boolean, AutoDestroy:Boolean, AutoPlay:Boolean, URL:String) — Static Method , class org.flixel.FlxG |
|
Creates a new sound object. |
| loadStream(SoundURL:String, Looped:Boolean, AutoDestroy:Boolean) — method, class org.flixel.FlxSound |
|
One of two main setup functions for sounds, this function loads a sound from a URL. |
| loadTiles(TileGraphic:Class, TileWidth:uint, TileHeight:uint, Empties:uint) — method, class org.flixel.FlxTileblock |
|
Fills the block with a randomly arranged selection of graphics from the image provided. |
| lockCameras() — Static Method , class org.flixel.FlxG |
|
Called by the game object to lock all the camera buffers and clear them for the next draw pass. |
| log(Data:Object) — Static Method , class org.flixel.FlxG |
|
Log data to the debugger. |
| log — Property, class org.flixel.system.FlxDebugger |
|
Container for the trace output widget. |
| Log — class, package org.flixel.system.debug |
|
A simple trace output window for use in the debugger overlay. |
| Log(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Log |
|
Creates a new window object. |
| looped(event:flash.events:Event) — method, class org.flixel.FlxSound |
|
An internal helper function used to help Flash resume playing a looped sound. |
| _looped — Property, class org.flixel.FlxSound |
|
Internal tracker for whether the sound is looping or not. |
| looped — Property, class org.flixel.system.FlxAnim |
|
Whether or not the animation is looped
|
| loops — Property, class org.flixel.FlxTimer |
|
How many loops the timer was set for. |
| _loopsCounter — Property, class org.flixel.FlxTimer |
|
Internal tracker for the loops counting up. |
| loopsLeft — Property, class org.flixel.FlxTimer |
|
Read-only: check how many loops are left on the timer. |
| _lostFocus — Property, class org.flixel.FlxGame |
|
Whether the Flash player lost focus. |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |