A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
L — Property, class org.flixel.system.input.Keyboard |
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label — Property, class org.flixel.FlxButton |
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The text that appears on the button. |
labelOffset — Property, class org.flixel.FlxButton |
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Controls the offset (from top left) of the text from the button. |
last — Property, class org.flixel.FlxObject |
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Important variable for collision processing. |
_last — Property, class org.flixel.system.input.Mouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
_lastTime — Property, class org.flixel.system.debug.Perf |
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_lastVisualDebug — Property, class org.flixel.FlxTilemap |
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Internal flag for checking to see if we need to refresh
the tilemap display to show or hide the bounding boxes. |
_lastWheel — Property, class org.flixel.system.input.Mouse |
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_lastX — Property, class org.flixel.system.input.Mouse |
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Helper variables for recording purposes. |
_lastY — Property, class org.flixel.system.input.Mouse |
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_layout — Property, class org.flixel.system.FlxDebugger |
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Internal, tracks what debugger window layout user has currently selected. |
LBRACKET — Property, class org.flixel.system.input.Keyboard |
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left — Property, class org.flixel.FlxRect |
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The X coordinate of the left side of the rectangle. |
LEFT — Constant Static Property, class org.flixel.FlxObject |
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Generic value for "left" Used by facing, allowCollisions, and touching. |
LEFT — Property, class org.flixel.system.input.Keyboard |
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_leftEdge — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
length — Property, class org.flixel.FlxGroup |
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The number of entries in the members array. |
level — Static Property, class org.flixel.FlxG |
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levels — Static Property, class org.flixel.FlxG |
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FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff. |
LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a major version to your library. |
LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG |
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Assign a minor version to your library. |
LIBRARY_NAME — Static Property, class org.flixel.FlxG |
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If you build and maintain your own version of flixel,
you can give it your own name here. |
lifespan — Property, class org.flixel.FlxEmitter |
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How long each particle lives once it is emitted. |
lifespan — Property, class org.flixel.FlxParticle |
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How long this particle lives before it disappears. |
LINE_HEIGHT — Constant Static Property, class org.flixel.system.debug.Watch |
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_lines — Property, class org.flixel.system.debug.Log |
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_list — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used during tree processing and overlap checks. |
load(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — method, class org.flixel.system.FlxQuadTree |
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Load objects and/or groups into the quad tree, and register notify and processing callbacks. |
load(FileContents:String) — method, class org.flixel.system.FlxReplay |
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Load replay data from a String object. |
load(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse |
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Load a new mouse cursor graphic
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load(Data:String) — method, class org.flixel.system.replay.FrameRecord |
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Load the frame record data from array simple ASCII string. |
loadEmbedded(EmbeddedSound:Class, Looped:Boolean, AutoDestroy:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from an embedded MP3. |
loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite |
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Load an image from an embedded graphic file. |
loadMap(MapData:String, TileGraphic:Class, TileWidth:uint, TileHeight:uint, AutoTile:uint, StartingIndex:uint, DrawIndex:uint, CollideIndex:uint) — method, class org.flixel.FlxTilemap |
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Load the tilemap with string data and a tile graphic. |
loadReplay(Data:String, State:org.flixel:FlxState, CancelKeys:Array, Timeout:Number, Callback:Function) — Static Method , class org.flixel.FlxG |
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Load replay data from a string and play it back. |
loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite |
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Create a pre-rotated sprite sheet from a simple sprite. |
loadSound(EmbeddedSound:Class, Volume:Number, Looped:Boolean, AutoDestroy:Boolean, AutoPlay:Boolean, URL:String) — Static Method , class org.flixel.FlxG |
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Creates a new sound object. |
loadStream(SoundURL:String, Looped:Boolean, AutoDestroy:Boolean) — method, class org.flixel.FlxSound |
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One of two main setup functions for sounds, this function loads a sound from a URL. |
loadTiles(TileGraphic:Class, TileWidth:uint, TileHeight:uint, Empties:uint) — method, class org.flixel.FlxTileblock |
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Fills the block with a randomly arranged selection of graphics from the image provided. |
lockCameras() — Static Method , class org.flixel.FlxG |
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Called by the game object to lock all the camera buffers and clear them for the next draw pass. |
log(Data:Object) — Static Method , class org.flixel.FlxG |
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Log data to the debugger. |
log — Property, class org.flixel.system.FlxDebugger |
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Container for the trace output widget. |
Log — class, package org.flixel.system.debug |
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A simple trace output window for use in the debugger overlay. |
Log(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Log |
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Creates a new window object. |
looped(event:flash.events:Event) — method, class org.flixel.FlxSound |
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An internal helper function used to help Flash resume playing a looped sound. |
_looped — Property, class org.flixel.FlxSound |
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Internal tracker for whether the sound is looping or not. |
looped — Property, class org.flixel.system.FlxAnim |
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Whether or not the animation is looped
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loops — Property, class org.flixel.FlxTimer |
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How many loops the timer was set for. |
_loopsCounter — Property, class org.flixel.FlxTimer |
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Internal tracker for the loops counting up. |
loopsLeft — Property, class org.flixel.FlxTimer |
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Read-only: check how many loops are left on the timer. |
_lostFocus — Property, class org.flixel.FlxGame |
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Whether the Flash player lost focus. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |