| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| R — Property, class org.flixel.system.input.Keyboard |
| |
| _radius — Property, class org.flixel.FlxSound |
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Internal tracker for the maximum effective radius of this sound (for proximity and panning). |
| random() — Static Method , class org.flixel.FlxG |
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Generates a random number. |
| randomFrame() — method, class org.flixel.FlxSprite |
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Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things. |
| ray(Start:org.flixel:FlxPoint, End:org.flixel:FlxPoint, Result:org.flixel:FlxPoint, Resolution:Number) — method, class org.flixel.FlxTilemap |
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Shoots a ray from the start point to the end point. |
| raySimplifyPath(Points:Array) — method, class org.flixel.FlxTilemap |
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Pathfinding helper function, strips out even more points by raycasting from one point to the next and dropping unnecessary points. |
| RBRACKET — Property, class org.flixel.system.input.Keyboard |
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| record() — method, class org.flixel.system.input.Input |
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If any keys are not "released" (0),
this function will return an array indicating
which keys are pressed and what state they are in. |
| record() — method, class org.flixel.system.input.Mouse |
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If the mouse changed state or is pressed, return that info now
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| recordFrame() — method, class org.flixel.system.FlxReplay |
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Get the current input data from the input managers and store it in a new frame record. |
| _recording — Property, class org.flixel.FlxGame |
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Flag for whether a new recording is being made. |
| recording() — method, class org.flixel.system.debug.VCR |
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Usually called by FlxGame when a requested recording has begun. |
| _recordingRequested — Property, class org.flixel.FlxGame |
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Flag for whether a new recording was requested. |
| _recordOff — Property, class org.flixel.system.debug.VCR |
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| _recordOn — Property, class org.flixel.system.debug.VCR |
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| recordReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG |
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Resets the game or state and requests a new recording. |
| _rect — Property, class org.flixel.FlxObject |
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This is just a pre-allocated rectangle container to be used however you like
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| _rects — Property, class org.flixel.FlxTilemap |
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Internal representation of rectangles, one for each tile in the entire tilemap, used to speed up drawing. |
| recycle(ObjectClass:Class) — method, class org.flixel.FlxGroup |
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Recycling is designed to help you reuse game objects without always re-allocating or "newing" them. |
| RED — Constant Static Property, class org.flixel.FlxG |
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Some handy color presets. |
| _regen — Property, class org.flixel.FlxText |
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Whether the actual text field needs to be regenerated and stamped again. |
| reloadReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG |
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Resets the game or state and replay requested flag. |
| remove(Object:org.flixel:FlxBasic, Splice:Boolean) — method, class org.flixel.FlxGroup |
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Removes an object from the group. |
| remove(Node:org.flixel:FlxPoint) — method, class org.flixel.FlxPath |
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Remove a node from the path. |
| remove(Path:org.flixel:FlxPath) — method, class org.flixel.plugin.DebugPathDisplay |
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Remove a path from the path debug display manager. |
| remove(Timer:org.flixel:FlxTimer) — method, class org.flixel.plugin.TimerManager |
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Remove a timer from the timer manager. |
| remove(AnyObject:Object, VariableName:String) — method, class org.flixel.system.debug.Watch |
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Remove a variable from the watch window. |
| removeAll() — method, class org.flixel.system.debug.Watch |
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Remove everything from the watch window. |
| removeAt(Index:uint) — method, class org.flixel.FlxPath |
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Remove a node from the path using the specified position in the list of path nodes. |
| removeCamera(Camera:org.flixel:FlxCamera, Destroy:Boolean) — Static Method , class org.flixel.FlxG |
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Remove a camera from the game. |
| removePlugin(Plugin:org.flixel:FlxBasic) — Static Method , class org.flixel.FlxG |
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Removes an instance of a plugin from the global plugin array. |
| removePluginType(ClassType:Class) — Static Method , class org.flixel.FlxG |
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Removes an instance of a plugin from the global plugin array. |
| replace(OldObject:org.flixel:FlxBasic, NewObject:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Replaces an existing FlxBasic with a new one. |
| replaceColor(Color:uint, NewColor:uint, FetchPositions:Boolean) — method, class org.flixel.FlxSprite |
| |
| _replay — Property, class org.flixel.FlxGame |
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Container for a game replay object. |
| _replayCallback — Property, class org.flixel.FlxGame |
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This function, if set, is triggered when the callback stops playing. |
| _replayCancelKeys — Property, class org.flixel.FlxGame |
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Array that keeps track of keypresses that can cancel a replay. |
| _replaying — Property, class org.flixel.FlxGame |
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Flag for whether a replay is currently playing. |
| _replayRequested — Property, class org.flixel.FlxGame |
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Flag for whether a playback of a recording was requested. |
| _replayTimer — Property, class org.flixel.FlxGame |
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Helps time out a replay if necessary. |
| reposition(X:Number, Y:Number) — method, class org.flixel.system.FlxWindow |
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Change the position of the window. |
| _requestedReset — Property, class org.flixel.FlxGame |
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A flag for keeping track of whether a game reset was requested or not. |
| _requestedState — Property, class org.flixel.FlxGame |
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If a state change was requested, the new state object is stored here until we switch to it. |
| reset() — Static Method , class org.flixel.FlxG |
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Called whenever the game is reset, doesn't have to do quite as much work as the basic initialization stuff. |
| reset(X:Number, Y:Number) — method, class org.flixel.FlxObject |
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Handy function for reviving game objects. |
| reset() — method, class org.flixel.system.input.Input |
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Resets all the keys. |
| reset() — method, class org.flixel.system.input.Mouse |
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Resets the just pressed/just released flags and sets mouse to not pressed. |
| resetCameras(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG |
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Dumps all the current cameras and resets to just one camera. |
| resetDebuggerLayout() — Static Method , class org.flixel.FlxG |
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Just resets the debugger windows to whatever the last selected layout was (DEBUGGER_STANDARD by default). |
| resetGame() — Static Method , class org.flixel.FlxG |
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Like hitting the reset button on a game console, this will re-launch the game as if it just started. |
| resetHelpers() — method, class org.flixel.FlxButton |
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Updates the size of the text field to match the button. |
| resetHelpers() — method, class org.flixel.FlxSprite |
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Resets some important variables for sprite optimization and rendering. |
| resetInput() — Static Method , class org.flixel.FlxG |
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Reset the input helper objects (useful when changing screens or states)
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| resetLayout() — method, class org.flixel.system.FlxDebugger |
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Forces the debugger windows to reset to the last specified layout. |
| resetState() — Static Method , class org.flixel.FlxG |
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Request a reset of the current game state. |
| _resizable — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
| resize(Width:Number, Height:Number) — method, class org.flixel.system.FlxWindow |
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Resize the window. |
| _resizing — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
| _restart — Property, class org.flixel.system.debug.VCR |
| |
| resume() — method, class org.flixel.FlxSound |
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Unpause a sound. |
| resumeSounds() — Static Method , class org.flixel.FlxG |
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Resume playing existing sounds. |
| revive() — method, class org.flixel.FlxBasic |
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Handy function for bringing game objects "back to life". |
| rewind() — method, class org.flixel.system.FlxReplay |
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Reset the replay back to the first frame. |
| right — Property, class org.flixel.FlxRect |
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The X coordinate of the right side of the rectangle. |
| RIGHT — Constant Static Property, class org.flixel.FlxObject |
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Generic value for "right" Used by facing, allowCollisions, and touching. |
| RIGHT — Property, class org.flixel.system.input.Keyboard |
| |
| _rightEdge — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
| rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, Point:org.flixel:FlxPoint) — Static Method , class org.flixel.FlxU |
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Rotates a point in 2D space around another point by the given angle. |
| round(Value:Number) — Static Method , class org.flixel.FlxU |
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Round to the closest whole number. |
| rows — Property, class org.flixel.system.FlxTilemapBuffer |
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How many rows of tiles fit in this buffer. |
| _runtime — Property, class org.flixel.system.debug.VCR |
| |
| _runtimeDisplay — Property, class org.flixel.system.debug.VCR |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |