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D — Property, class org.flixel.system.input.Keyboard
data — Property, class org.flixel.FlxSave
Allows you to directly access the data container in the local shared object.
_data — Property, class org.flixel.FlxTilemap
Internal representation of the actual tile data, as a large 1D array of integers.
deadzone — Property, class org.flixel.FlxCamera
You can assign a "dead zone" to the camera in order to better control its movement.
debug — Static Property, class org.flixel.FlxG
Whether you are running in Debug or Release mode.
debugColor — Property, class org.flixel.FlxPath
Specify a debug display color for the path.
_debugger — Property, class org.flixel.FlxGame
The debugger overlay object.
DEBUGGER_BIG — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Large windows taking up bottom half of screen.
DEBUGGER_LEFT — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Large windows taking up left third of screen.
DEBUGGER_MICRO — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Tiny windows in the screen corners.
DEBUGGER_RIGHT — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Large windows taking up right third of screen.
DEBUGGER_STANDARD — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Wide but low windows at the bottom of the screen.
DEBUGGER_TOP — Constant Static Property, class org.flixel.FlxG
Debugger overlay layout preset: Wide but low windows at the top of the screen.
_debuggerUp — Property, class org.flixel.FlxGame
A handy boolean that keeps track of whether the debugger exists and is currently visible.
DebugPathDisplay — class, package org.flixel.plugin
A simple manager for tracking and drawing FlxPath debug data to the screen.
DebugPathDisplay() — Constructor, class org.flixel.plugin.DebugPathDisplay
Instantiates a new debug path display manager.
_debugRect — Property, class org.flixel.FlxTilemap
Internal, used for rendering the debug bounding box display.
debugScrollFactor — Property, class org.flixel.FlxPath
Specify a debug display scroll factor for the path.
_debugTileNotSolid — Property, class org.flixel.FlxTilemap
Internal, used for rendering the debug bounding box display.
_debugTilePartial — Property, class org.flixel.FlxTilemap
Internal, used for rendering the debug bounding box display.
_debugTileSolid — Property, class org.flixel.FlxTilemap
Internal, used for rendering the debug bounding box display.
DEFAULT_FILE_NAME — Constant Static Property, class org.flixel.system.debug.VCR
defaultZoom — Static Property, class org.flixel.FlxCamera
While you can alter the zoom of each camera after the fact, this variable determines what value the camera will start at when created.
delay — Property, class org.flixel.system.FlxAnim
Seconds between frames (basically the framerate)
DELETE — Property, class org.flixel.system.input.Keyboard
DESCENDING — Constant Static Property, class org.flixel.FlxGroup
Use with sort() to sort in descending order.
destroy() — method, class org.flixel.FlxBasic
Override this function to null out variables or manually call destroy() on class members if necessary.
destroy() — method, class org.flixel.FlxButton
Called by the game state when state is changed (if this object belongs to the state)
destroy() — method, class org.flixel.FlxCamera
Clean up memory.
destroy() — method, class org.flixel.FlxEmitter
Clean up memory.
destroy() — method, class org.flixel.FlxGroup
Override this function to handle any deleting or "shutdown" type operations you might need, such as removing traditional Flash children like Sprite objects.
destroy() — method, class org.flixel.FlxObject
Override this function to null out variables or manually call destroy() on class members if necessary.
destroy() — method, class org.flixel.FlxPath
Clean up memory.
destroy() — method, class org.flixel.FlxSave
Clean up memory.
destroy() — method, class org.flixel.FlxSound
Clean up memory.
destroy() — method, class org.flixel.FlxSprite
Clean up memory.
destroy() — method, class org.flixel.FlxText
Clean up memory.
destroy() — method, class org.flixel.FlxTilemap
Clean up memory.
destroy() — method, class org.flixel.FlxTimer
Clean up memory.
destroy() — method, class org.flixel.plugin.DebugPathDisplay
Clean up memory.
destroy() — method, class org.flixel.plugin.TimerManager
Clean up memory.
destroy() — method, class org.flixel.system.FlxAnim
Clean up memory.
destroy() — method, class org.flixel.system.FlxDebugger
Clean up memory.
destroy() — method, class org.flixel.system.FlxList
Clean up memory.
destroy() — method, class org.flixel.system.FlxPreloader
destroy() — method, class org.flixel.system.FlxQuadTree
Clean up memory.
destroy() — method, class org.flixel.system.FlxReplay
Clean up memory.
destroy() — method, class org.flixel.system.FlxTile
Clean up memory.
destroy() — method, class org.flixel.system.FlxTilemapBuffer
Clean up memory.
destroy() — method, class org.flixel.system.FlxWindow
Clean up memory.
destroy() — method, class org.flixel.system.debug.Log
Clean up memory.
destroy() — method, class org.flixel.system.debug.Perf
Clean up memory.
destroy() — method, class org.flixel.system.debug.VCR
Clean up memory.
destroy() — method, class org.flixel.system.debug.Vis
Clean up memory.
destroy() — method, class org.flixel.system.debug.Watch
Clean up memory.
destroy() — method, class org.flixel.system.debug.WatchEntry
Clean up memory.
destroy() — method, class org.flixel.system.input.Input
Clean up memory.
destroy() — method, class org.flixel.system.input.Mouse
Clean up memory.
destroy() — method, class org.flixel.system.replay.FrameRecord
Clean up memory.
destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG
Called by FlxGame on state changes to stop and destroy sounds.
dirty — Property, class org.flixel.FlxSprite
Set this flag to true to force the sprite to update during the draw() call.
dirty — Property, class org.flixel.system.FlxTilemapBuffer
Whether the buffer needs to be redrawn.
divisions — Static Property, class org.flixel.system.FlxQuadTree
Controls the granularity of the quad tree.
doneEditing() — method, class org.flixel.system.debug.WatchEntry
Helper function, switches the text field back to display mode.
DOWN — Constant Static Property, class org.flixel.FlxObject
Generic value for "down" Used by facing, allowCollisions, and touching.
DOWN — Property, class org.flixel.system.input.Keyboard
drag — Property, class org.flixel.FlxObject
This isn't drag exactly, more like deceleration that is only applied when acceleration is not affecting the sprite.
_drag — Property, class org.flixel.system.FlxWindow
Helper for interaction.
_dragging — Property, class org.flixel.system.FlxWindow
Helper for interaction.
draw() — method, class org.flixel.FlxBasic
Override this function to control how the object is drawn.
draw() — method, class org.flixel.FlxButton
Just draws the button graphic and text label to the screen.
draw() — method, class org.flixel.FlxGame
Goes through the game state and draws all the game objects and special effects.
draw() — method, class org.flixel.FlxGroup
Automatically goes through and calls render on everything you added.
draw() — method, class org.flixel.FlxObject
Rarely called, and in this case just increments the visible objects count and calls drawDebug() if necessary.
draw() — method, class org.flixel.FlxSprite
Called by game loop, updates then blits or renders current frame of animation to the screen
draw() — method, class org.flixel.FlxTilemap
Draws the tilemap buffers to the cameras and handles flickering.
draw() — method, class org.flixel.plugin.DebugPathDisplay
Called by FlxG.drawPlugins() after the game state has been drawn.
draw(Camera:org.flixel:FlxCamera, FlashPoint:flash.geom:Point) — method, class org.flixel.system.FlxTilemapBuffer
Just stamps this buffer onto the specified camera at the specified location.
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxBasic
Override this function to draw custom "debug mode" graphics to the specified camera while the debugger's visual mode is toggled on.
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject
Override this function to draw custom "debug mode" graphics to the specified camera while the debugger's visual mode is toggled on.
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxPath
While this doesn't override FlxBasic.drawDebug(), the behavior is very similar.
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.plugin.DebugPathDisplay
Similar to FlxObject's drawDebug() functionality, this function calls drawDebug() on each FlxPath for the specified camera.
drawFrame(Force:Boolean) — method, class org.flixel.FlxSprite
Request (or force) that the sprite update the frame before rendering.
drawFX() — method, class org.flixel.FlxCamera
Internal helper function, handles the actual drawing of all the special effects.
drawLine(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Color:uint, Thickness:uint) — method, class org.flixel.FlxSprite
This function draws a line on this sprite from position X1,Y1 to position X2,Y2 with the specified color.
drawPlugins() — Static Method , class org.flixel.FlxG
Used by the game object to call draw() on all the plugins.
drawTilemap(Buffer:org.flixel.system:FlxTilemapBuffer, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap
Internal function that actually renders the tilemap to the tilemap buffer.
dtfCopy() — method, class org.flixel.FlxText
A helper function for updating the TextField that we use for rendering.
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