A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D — Property, class org.flixel.system.input.Keyboard |
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data — Property, class org.flixel.FlxSave |
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Allows you to directly access the data container in the local shared object. |
_data — Property, class org.flixel.FlxTilemap |
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Internal representation of the actual tile data, as a large 1D array of integers. |
deadzone — Property, class org.flixel.FlxCamera |
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You can assign a "dead zone" to the camera in order to better control its movement. |
debug — Static Property, class org.flixel.FlxG |
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Whether you are running in Debug or Release mode. |
debugColor — Property, class org.flixel.FlxPath |
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Specify a debug display color for the path. |
_debugger — Property, class org.flixel.FlxGame |
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The debugger overlay object. |
DEBUGGER_BIG — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Large windows taking up bottom half of screen. |
DEBUGGER_LEFT — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Large windows taking up left third of screen. |
DEBUGGER_MICRO — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Tiny windows in the screen corners. |
DEBUGGER_RIGHT — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Large windows taking up right third of screen. |
DEBUGGER_STANDARD — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Wide but low windows at the bottom of the screen. |
DEBUGGER_TOP — Constant Static Property, class org.flixel.FlxG |
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Debugger overlay layout preset: Wide but low windows at the top of the screen. |
_debuggerUp — Property, class org.flixel.FlxGame |
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A handy boolean that keeps track of whether the debugger exists and is currently visible. |
DebugPathDisplay — class, package org.flixel.plugin |
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A simple manager for tracking and drawing FlxPath debug data to the screen. |
DebugPathDisplay() — Constructor, class org.flixel.plugin.DebugPathDisplay |
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Instantiates a new debug path display manager. |
_debugRect — Property, class org.flixel.FlxTilemap |
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Internal, used for rendering the debug bounding box display. |
debugScrollFactor — Property, class org.flixel.FlxPath |
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Specify a debug display scroll factor for the path. |
_debugTileNotSolid — Property, class org.flixel.FlxTilemap |
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Internal, used for rendering the debug bounding box display. |
_debugTilePartial — Property, class org.flixel.FlxTilemap |
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Internal, used for rendering the debug bounding box display. |
_debugTileSolid — Property, class org.flixel.FlxTilemap |
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Internal, used for rendering the debug bounding box display. |
DEFAULT_FILE_NAME — Constant Static Property, class org.flixel.system.debug.VCR |
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defaultZoom — Static Property, class org.flixel.FlxCamera |
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While you can alter the zoom of each camera after the fact,
this variable determines what value the camera will start at when created. |
delay — Property, class org.flixel.system.FlxAnim |
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Seconds between frames (basically the framerate)
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DELETE — Property, class org.flixel.system.input.Keyboard |
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DESCENDING — Constant Static Property, class org.flixel.FlxGroup |
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Use with sort() to sort in descending order. |
destroy() — method, class org.flixel.FlxBasic |
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Override this function to null out variables or manually call
destroy() on class members if necessary. |
destroy() — method, class org.flixel.FlxButton |
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Called by the game state when state is changed (if this object belongs to the state)
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destroy() — method, class org.flixel.FlxCamera |
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Clean up memory. |
destroy() — method, class org.flixel.FlxEmitter |
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Clean up memory. |
destroy() — method, class org.flixel.FlxGroup |
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Override this function to handle any deleting or "shutdown" type operations you might need,
such as removing traditional Flash children like Sprite objects. |
destroy() — method, class org.flixel.FlxObject |
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Override this function to null out variables or
manually call destroy() on class members if necessary. |
destroy() — method, class org.flixel.FlxPath |
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Clean up memory. |
destroy() — method, class org.flixel.FlxSave |
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Clean up memory. |
destroy() — method, class org.flixel.FlxSound |
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Clean up memory. |
destroy() — method, class org.flixel.FlxSprite |
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Clean up memory. |
destroy() — method, class org.flixel.FlxText |
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Clean up memory. |
destroy() — method, class org.flixel.FlxTilemap |
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Clean up memory. |
destroy() — method, class org.flixel.FlxTimer |
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Clean up memory. |
destroy() — method, class org.flixel.plugin.DebugPathDisplay |
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Clean up memory. |
destroy() — method, class org.flixel.plugin.TimerManager |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxAnim |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxDebugger |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxList |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxPreloader |
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destroy() — method, class org.flixel.system.FlxQuadTree |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxReplay |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxTile |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxTilemapBuffer |
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Clean up memory. |
destroy() — method, class org.flixel.system.FlxWindow |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.Log |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.Perf |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.VCR |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.Vis |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.Watch |
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Clean up memory. |
destroy() — method, class org.flixel.system.debug.WatchEntry |
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Clean up memory. |
destroy() — method, class org.flixel.system.input.Input |
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Clean up memory. |
destroy() — method, class org.flixel.system.input.Mouse |
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Clean up memory. |
destroy() — method, class org.flixel.system.replay.FrameRecord |
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Clean up memory. |
destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG |
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Called by FlxGame on state changes to stop and destroy sounds. |
dirty — Property, class org.flixel.FlxSprite |
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Set this flag to true to force the sprite to update during the draw() call. |
dirty — Property, class org.flixel.system.FlxTilemapBuffer |
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Whether the buffer needs to be redrawn. |
divisions — Static Property, class org.flixel.system.FlxQuadTree |
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Controls the granularity of the quad tree. |
doneEditing() — method, class org.flixel.system.debug.WatchEntry |
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Helper function, switches the text field back to display mode. |
DOWN — Constant Static Property, class org.flixel.FlxObject |
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Generic value for "down" Used by facing, allowCollisions, and touching. |
DOWN — Property, class org.flixel.system.input.Keyboard |
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drag — Property, class org.flixel.FlxObject |
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This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. |
_drag — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
_dragging — Property, class org.flixel.system.FlxWindow |
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Helper for interaction. |
draw() — method, class org.flixel.FlxBasic |
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Override this function to control how the object is drawn. |
draw() — method, class org.flixel.FlxButton |
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Just draws the button graphic and text label to the screen. |
draw() — method, class org.flixel.FlxGame |
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Goes through the game state and draws all the game objects and special effects. |
draw() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls render on everything you added. |
draw() — method, class org.flixel.FlxObject |
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Rarely called, and in this case just increments the visible objects count and calls drawDebug() if necessary. |
draw() — method, class org.flixel.FlxSprite |
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Called by game loop, updates then blits or renders current frame of animation to the screen
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draw() — method, class org.flixel.FlxTilemap |
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Draws the tilemap buffers to the cameras and handles flickering. |
draw() — method, class org.flixel.plugin.DebugPathDisplay |
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Called by FlxG.drawPlugins() after the game state has been drawn. |
draw(Camera:org.flixel:FlxCamera, FlashPoint:flash.geom:Point) — method, class org.flixel.system.FlxTilemapBuffer |
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Just stamps this buffer onto the specified camera at the specified location. |
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxBasic |
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Override this function to draw custom "debug mode" graphics to the
specified camera while the debugger's visual mode is toggled on. |
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Override this function to draw custom "debug mode" graphics to the
specified camera while the debugger's visual mode is toggled on. |
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxPath |
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While this doesn't override FlxBasic.drawDebug(), the behavior is very similar. |
drawDebug(Camera:org.flixel:FlxCamera) — method, class org.flixel.plugin.DebugPathDisplay |
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Similar to FlxObject's drawDebug() functionality,
this function calls drawDebug() on each FlxPath for the specified camera. |
drawFrame(Force:Boolean) — method, class org.flixel.FlxSprite |
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Request (or force) that the sprite update the frame before rendering. |
drawFX() — method, class org.flixel.FlxCamera |
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Internal helper function, handles the actual drawing of all the special effects. |
drawLine(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Color:uint, Thickness:uint) — method, class org.flixel.FlxSprite |
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This function draws a line on this sprite from position X1,Y1
to position X2,Y2 with the specified color. |
drawPlugins() — Static Method , class org.flixel.FlxG |
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Used by the game object to call draw() on all the plugins. |
drawTilemap(Buffer:org.flixel.system:FlxTilemapBuffer, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap |
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Internal function that actually renders the tilemap to the tilemap buffer. |
dtfCopy() — method, class org.flixel.FlxText |
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A helper function for updating the TextField that we use for rendering. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |