A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
H — Property, class org.flixel.system.input.Keyboard |
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_halfHeight — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
_halfWidth — Property, class org.flixel.system.FlxQuadTree |
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Internal, governs and assists with the formation of the tree. |
_handle — Property, class org.flixel.system.FlxWindow |
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Window display element. |
handleKeyDown(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Keyboard |
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Event handler so FlxGame can toggle keys. |
handleKeyUp(FlashEvent:flash.events:KeyboardEvent) — method, class org.flixel.system.input.Keyboard |
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Event handler so FlxGame can toggle keys. |
handleMouseDown(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
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Event handler so FlxGame can update the mouse. |
handleMouseUp(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
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Event handler so FlxGame can update the mouse. |
handleMouseWheel(FlashEvent:flash.events:MouseEvent) — method, class org.flixel.system.input.Mouse |
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Event handler so FlxGame can update the mouse. |
hasMouse — Property, class org.flixel.system.FlxDebugger |
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Whether the mouse is currently over one of the debugger windows or not. |
head() — method, class org.flixel.FlxPath |
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Get the first node in the list. |
_headA — Property, class org.flixel.system.FlxQuadTree |
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Refers to the internal A and B linked lists,
which are used to store objects in the leaves. |
_headB — Property, class org.flixel.system.FlxQuadTree |
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Refers to the internal A and B linked lists,
which are used to store objects in the leaves. |
_header — Property, class org.flixel.system.FlxWindow |
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Window display element. |
health — Property, class org.flixel.FlxObject |
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Handy for storing health percentage or armor points or whatever. |
height — Property, class org.flixel.FlxCamera |
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How tall the camera display is, in game pixels. |
height — Property, class org.flixel.FlxEmitter |
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The height of the emitter. |
height — Static Property, class org.flixel.FlxG |
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The height of the screen in game pixels. |
height — Property, class org.flixel.FlxObject |
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The height of this object. |
height — Property, class org.flixel.FlxRect |
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_height — Property, class org.flixel.system.FlxPreloader |
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Useful for storing "real" stage height if you're scaling your preloader graphics. |
height — Property, class org.flixel.system.FlxTilemapBuffer |
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The height of the buffer (usually just a few tiles taller than the camera). |
_height — Property, class org.flixel.system.FlxWindow |
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Height of the window. |
heightInTiles — Property, class org.flixel.FlxTilemap |
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Read-only variable, do NOT recommend changing after the map is loaded!
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hide() — method, class org.flixel.system.input.Mouse |
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Hides the mouse cursor
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HIGHLIGHT — Static Property, class org.flixel.FlxButton |
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Used with public variable status, means highlighted (usually from mouse over). |
HOME — Property, class org.flixel.system.input.Keyboard |
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hurt(Damage:Number) — method, class org.flixel.FlxObject |
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Reduces the "health" variable of this sprite by the amount specified in Damage. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |