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W — Property, class org.flixel.system.input.Keyboard
walkPath(Data:Array, Start:uint, Points:Array) — method, class org.flixel.FlxTilemap
Pathfinding helper function, recursively walks the grid and finds a shortest path back to the start.
WALL — Constant Static Property, class org.flixel.FlxObject
Special-case constant meaning only the left and right sides, used mainly by allowCollisions and touching.
wasTouching — Property, class org.flixel.FlxObject
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating surface contacts from the previous game loop step.
watch(AnyObject:Object, VariableName:String, DisplayName:String) — Static Method , class org.flixel.FlxG
Add a variable to the watch list in the debugger.
watch — Property, class org.flixel.system.FlxDebugger
Container for the watch window widget.
Watch — class, package org.flixel.system.debug
A Visual Studio-style "watch" window, for use in the debugger overlay.
Watch(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Watch
Creates a new window object.
WatchEntry — class, package org.flixel.system.debug
Helper class for the debugger overlay's Watch window.
WatchEntry(Y:Number, NameWidth:Number, ValueWidth:Number, Obj:Object, Field:String, Custom:String) — Constructor, class org.flixel.system.debug.WatchEntry
Creates a new watch entry in the watch window.
_watching — Property, class org.flixel.system.debug.Watch
wheel — Property, class org.flixel.system.input.Mouse
Current "delta" value of mouse wheel.
wheel — Property, class org.flixel.system.replay.MouseRecord
The state of the mouse wheel.
WHITE — Constant Static Property, class org.flixel.FlxG
_whiteText — Property, class org.flixel.system.debug.WatchEntry
width — Property, class org.flixel.FlxCamera
How wide the camera display is, in game pixels.
width — Property, class org.flixel.FlxEmitter
The width of the emitter.
width — Static Property, class org.flixel.FlxG
The width of the screen in game pixels.
width — Property, class org.flixel.FlxObject
The width of this object.
width — Property, class org.flixel.FlxRect
_width — Property, class org.flixel.system.FlxPreloader
Useful for storing "real" stage width if you're scaling your preloader graphics.
width — Property, class org.flixel.system.FlxTilemapBuffer
The width of the buffer (usually just a few tiles wider than the camera).
_width — Property, class org.flixel.system.FlxWindow
Width of the window.
widthInTiles — Property, class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
worldBounds — Static Property, class org.flixel.FlxG
The dimensions of the game world, used by the quad tree for collisions and overlap checks.
worldDivisions — Static Property, class org.flixel.FlxG
How many times the quad tree should divide the world on each axis.
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