| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| C — Property, class org.flixel.system.input.Keyboard |
| |
| _cache — Static Property, class org.flixel.FlxG |
|
Internal storage system to prevent graphics from being used repeatedly in memory. |
| calcFrame() — method, class org.flixel.FlxSprite |
|
Internal function to update the current animation frame. |
| calcFrame() — method, class org.flixel.FlxText |
|
Internal function to update the current animation frame. |
| callAll(FunctionName:String, Recurse:Boolean) — method, class org.flixel.FlxGroup |
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Go through and call the specified function on all members of the group. |
| _callback — Property, class org.flixel.FlxSprite |
|
Internal tracker for the animation callback. |
| _callback — Property, class org.flixel.FlxTimer |
|
Internal tracker for the time's-up callback function. |
| callback — Property, class org.flixel.system.FlxTile |
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This function is called whenever an object hits a tile of this type. |
| camera — Static Property, class org.flixel.FlxG |
|
By default this just refers to the first entry in the cameras array
declared above, but you can do what you like with it. |
| _cameraRect — Static Property, class org.flixel.FlxG |
|
Internal helper variable for clearing the cameras each frame. |
| cameras — Property, class org.flixel.FlxBasic |
|
An array of camera objects that this object will use during draw(). |
| cameras — Static Property, class org.flixel.FlxG |
|
An array of FlxCamera objects that are used to draw stuff. |
| cancel() — method, class org.flixel.system.debug.WatchEntry |
|
Cancel the current edits and stop editing. |
| _canSubdivide — Property, class org.flixel.system.FlxQuadTree |
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Whether this branch of the tree can be subdivided or not. |
| _capacity — Property, class org.flixel.system.FlxReplay |
|
Internal tracker for max number of frames we can fit before growing the _frames again. |
| CAPSLOCK — Property, class org.flixel.system.input.Keyboard |
| |
| ceil(Value:Number) — Static Method , class org.flixel.FlxU |
|
Round up to the next whole number. |
| CEILING — Constant Static Property, class org.flixel.FlxObject |
|
Special-case constant meaning up, used mainly by allowCollisions and touching. |
| centerOffsets(AdjustPosition:Boolean) — method, class org.flixel.FlxSprite |
|
Helper function that adjusts the offset automatically to center the bounding box within the graphic. |
| _channel — Property, class org.flixel.FlxSound |
|
Internal tracker for a Flash sound channel object. |
| checkBinding() — method, class org.flixel.FlxSave |
|
Handy utility function for checking and warning if the shared object is bound yet or not. |
| checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG |
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Check the local bitmap cache to see if a bitmap with this key has been loaded already. |
| _checkObjectHullHeight — Static Property, class org.flixel.system.FlxQuadTree |
|
Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
| _checkObjectHullWidth — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
| _checkObjectHullX — Static Property, class org.flixel.system.FlxQuadTree |
|
Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
| _checkObjectHullY — Static Property, class org.flixel.system.FlxQuadTree |
|
Internal, helpers for comparing actual object-to-object overlap - see overlapNode(). |
| checkOver() — method, class org.flixel.system.debug.VCR |
|
This function checks to see what button the mouse is currently over. |
| checkOver() — method, class org.flixel.system.debug.Vis |
|
This function checks to see what button the mouse is currently over. |
| className — Property, class org.flixel.system.FlxPreloader |
|
This should always be the name of your main project/document class (e.g. |
| clear() — method, class org.flixel.FlxGroup |
|
Remove all instances of FlxBasic subclass (FlxSprite, FlxBlock, etc) from the list. |
| clear() — method, class org.flixel.plugin.DebugPathDisplay |
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Removes all the paths from the path debug display manager. |
| clear() — method, class org.flixel.plugin.TimerManager |
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Removes all the timers from the timer manager. |
| clearBitmapCache() — Static Method , class org.flixel.FlxG |
|
Dumps the cache's image references. |
| close(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave |
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A way to safely call flush() and destroy() on your save file. |
| _closeRequested — Property, class org.flixel.FlxSave |
|
Internal tracker for save object close request. |
| collide(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function) — Static Method , class org.flixel.FlxG |
|
Call this function to see if one FlxObject collides with another. |
| _color — Property, class org.flixel.FlxCamera |
|
Internal, help with color transforming the flash bitmap. |
| color — Property, class org.flixel.FlxCamera |
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The color tint of the camera display. |
| _color — Property, class org.flixel.FlxSprite |
|
Internal tracker for color tint, used with Flash getter/setter. |
| color — Property, class org.flixel.FlxSprite |
|
Set color to a number in this format: 0xRRGGBB. |
| color — Property, class org.flixel.FlxText |
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The color of the text being displayed. |
| _colorTransform — Property, class org.flixel.FlxSprite |
|
Internal, helps with animation, caching and drawing. |
| columns — Property, class org.flixel.system.FlxTilemapBuffer |
|
How many columns of tiles fit in this buffer. |
| COMMA — Property, class org.flixel.system.input.Keyboard |
| |
| compareClassNames(Object1:Object, Object2:Object) — Static Method , class org.flixel.FlxU |
|
Check to see if two objects have the same class name. |
| computePathDistance(StartIndex:uint, EndIndex:uint) — method, class org.flixel.FlxTilemap |
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Pathfinding helper function, floods a grid with distance information until it finds the end point. |
| computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU |
|
A tween-like function that takes a starting velocity
and some other factors and returns an altered velocity. |
| CONTROL — Property, class org.flixel.system.input.Keyboard |
| |
| copyFrom(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxCamera |
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Copy the bounds, focus object, and deadzone info from an existing camera. |
| copyFrom(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint |
|
Helper function, just copies the values from the specified point. |
| copyFrom(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
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Helper function, just copies the values from the specified rectangle. |
| copyFromFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint |
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Helper function, just copies the values from the specified Flash point. |
| copyFromFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect |
|
Helper function, just copies the values from the specified Flash rectangle. |
| copyTo(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint |
|
Helper function, just copies the values from this point to the specified point. |
| copyTo(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
|
Helper function, just copies the values from this rectangle to the specified rectangle. |
| copyToFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint |
|
Helper function, just copies the values from this point to the specified Flash point. |
| copyToFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect |
|
Helper function, just copies the values from this rectangle to the specified Flash rectangle. |
| countDead() — method, class org.flixel.FlxGroup |
|
Call this function to find out how many members of the group are dead. |
| _counter — Property, class org.flixel.FlxEmitter |
|
Internal counter for figuring out how many particles to launch. |
| countLiving() — method, class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are not dead. |
| create(FlashEvent:flash.events:Event) — method, class org.flixel.FlxGame |
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Used to instantiate the guts of the flixel game object once we have a valid reference to the root. |
| create() — method, class org.flixel.FlxState |
|
This function is called after the game engine successfully switches states. |
| create() — method, class org.flixel.system.FlxPreloader |
|
Override this to create your own preloader objects. |
| create(Seed:Number) — method, class org.flixel.system.FlxReplay |
|
Create a new gameplay recording. |
| create(Frame:Number, Keys:Array, Mouse:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.replay.FrameRecord |
|
Load this frame record with input data from the input managers. |
| createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
|
Generates a new BitmapData object (a colored square) and caches it. |
| _created — Property, class org.flixel.FlxGame |
|
Whether the game object's basic initialization has finished yet. |
| createFocusScreen() — method, class org.flixel.FlxGame |
|
Sets up the darkened overlay with the big white "play" button that appears when a flixel game loses focus. |
| createSound() — method, class org.flixel.FlxSound |
|
An internal function for clearing all the variables used by sounds. |
| createSoundTray() — method, class org.flixel.FlxGame |
|
Sets up the "sound tray", the little volume meter that pops down sometimes. |
| _curAnim — Property, class org.flixel.FlxSprite |
|
Internal, keeps track of the current animation being played. |
| _curFrame — Property, class org.flixel.FlxSprite |
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Internal, keeps track of the current frame of animation. |
| _curIndex — Property, class org.flixel.FlxSprite |
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Internal, keeps track of the current index into the tile sheet based on animation or rotation. |
| _current — Property, class org.flixel.system.input.Mouse |
|
Helper variable for tracking whether the mouse was just pressed or just released. |
| _cursor — Property, class org.flixel.system.input.Mouse |
|
This is just a reference to the current cursor image, if there is one. |
| _cursorContainer — Property, class org.flixel.system.input.Mouse |
|
A display container for the mouse cursor. |
| custom — Property, class org.flixel.system.debug.WatchEntry |
|
A custom display name for this object, if there is any. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |