A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Property, class org.flixel.system.input.Keyboard |
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PAGEDOWN — Property, class org.flixel.system.input.Keyboard |
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PAGEUP — Property, class org.flixel.system.input.Keyboard |
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_pan — Property, class org.flixel.FlxSound |
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Internal tracker for whether to pan the sound left and right. |
particleClass — Property, class org.flixel.FlxEmitter |
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Set your own particle class type here. |
particleDrag — Property, class org.flixel.FlxEmitter |
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The X and Y drag component of particles launched from the emitter. |
path — Property, class org.flixel.FlxObject |
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A reference to a path object. |
pathAngle — Property, class org.flixel.FlxObject |
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The angle in degrees between this object and the next node, where 0 is directly upward, and 90 is to the right. |
PATH_BACKWARD — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: move from the end of the path to the start then stop. |
PATH_FORWARD — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: move from the start of the path to the end then stop. |
PATH_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: ignores any vertical component to the path data, only follows side to side. |
_pathInc — Property, class org.flixel.FlxObject |
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Internal helper for node navigation, specifically yo-yo and backwards movement. |
PATH_LOOP_BACKWARD — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: move from the end of the path to the start then directly back to the end, and start over. |
PATH_LOOP_FORWARD — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: move from the start of the path to the end then directly back to the start, and start over. |
_pathMode — Property, class org.flixel.FlxObject |
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Internal tracker for path behavior flags (like looping, horizontal only, etc). |
_pathNodeIndex — Property, class org.flixel.FlxObject |
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Internal helper, tracks which node of the path this object is moving toward. |
_pathRotate — Property, class org.flixel.FlxObject |
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Internal flag for whether hte object's angle should be adjusted to the path angle during path follow behavior. |
_paths — Property, class org.flixel.plugin.DebugPathDisplay |
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pathSpeed — Property, class org.flixel.FlxObject |
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The speed at which the object is moving on the path. |
PATH_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: ignores any horizontal component to the path data, only follows up and down. |
PATH_YOYO — Constant Static Property, class org.flixel.FlxObject |
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Path behavior controls: move from the start of the path to the end then turn around and go back to the start, over and over. |
pause() — method, class org.flixel.FlxSound |
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Call this function to pause this sound. |
_pause — Property, class org.flixel.system.debug.VCR |
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paused — Static Property, class org.flixel.FlxG |
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Handy shared variable for implementing your own pause behavior. |
paused — Property, class org.flixel.FlxTimer |
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Pauses or checks the pause state of the timer. |
paused — Property, class org.flixel.system.debug.VCR |
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Whether the debugger has been paused. |
_pauseOnFadeOut — Property, class org.flixel.FlxSound |
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Internal flag for whether to pause or stop the sound when it's done fading out. |
pauseSounds() — Static Method , class org.flixel.FlxG |
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Pause all sounds currently playing. |
PENDING — Static Property, class org.flixel.FlxSave |
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perf — Property, class org.flixel.system.FlxDebugger |
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Container for the performance monitor widget. |
Perf — class, package org.flixel.system.debug |
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A simple performance monitor widget, for use in the debugger overlay. |
Perf(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Perf |
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Creates flashPlayerFramerate new window object. |
PERIOD — Property, class org.flixel.system.input.Keyboard |
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PINK — Constant Static Property, class org.flixel.FlxG |
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Pink is used to indicate objects that are only partially solid, like one-way platforms. |
_pixels — Property, class org.flixel.FlxSprite |
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Internal, stores the entire source graphic (not the current displayed animation frame), used with Flash getter/setter. |
pixels — Property, class org.flixel.FlxSprite |
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Set pixels to any BitmapData object. |
_pixels — Property, class org.flixel.system.FlxTilemapBuffer |
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pixels — Property, class org.flixel.system.FlxTilemapBuffer |
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Read-only, nab the actual buffer BitmapData object. |
pixelsOverlapPoint(Point:org.flixel:FlxPoint, Mask:uint, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxSprite |
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Checks to see if a point in 2D world space overlaps this FlxSprite object's current displayed pixels. |
play(EmbeddedSound:Class, Volume:Number, Looped:Boolean, AutoDestroy:Boolean) — Static Method , class org.flixel.FlxG |
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Creates a new sound object from an embedded Class object. |
play(ForceRestart:Boolean) — method, class org.flixel.FlxSound |
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Call this function to play the sound - also works on paused sounds. |
play(AnimName:String, Force:Boolean) — method, class org.flixel.FlxSprite |
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Plays an existing animation (e.g. |
_play — Property, class org.flixel.system.debug.VCR |
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playback(Record:Array) — method, class org.flixel.system.input.Input |
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Part of the keystroke recording system. |
playback(Record:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.input.Mouse |
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Part of the keystroke recording system. |
playing() — method, class org.flixel.system.debug.VCR |
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Usually called by FlxGame when a requested replay has begun. |
playMusic(Music:Class, Volume:Number) — Static Method , class org.flixel.FlxG |
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Set up and play a looping background soundtrack. |
playNextFrame() — method, class org.flixel.system.FlxReplay |
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Get the current frame record data and load it into the input managers. |
plugins — Static Property, class org.flixel.FlxG |
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An array container for plugins. |
PLUS — Property, class org.flixel.system.input.Keyboard |
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_point — Property, class org.flixel.FlxCamera |
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Internal, to help avoid costly allocations. |
_point — Property, class org.flixel.FlxEmitter |
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Internal point object, handy for reusing for memory mgmt purposes. |
_point — Property, class org.flixel.FlxObject |
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This is just a pre-allocated x-y point container to be used however you like
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_point — Property, class org.flixel.FlxPath |
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Internal helper for keeping new variable instantiations under control. |
_point — Property, class org.flixel.system.input.Mouse |
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_position — Property, class org.flixel.FlxSound |
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Internal tracker for the position in runtime of the music playback. |
postUpdate() — method, class org.flixel.FlxBasic |
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Post-update is called right after update() on each object in the game loop. |
postUpdate() — method, class org.flixel.FlxObject |
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Post-update is called right after update() on each object in the game loop. |
postUpdate() — method, class org.flixel.FlxSprite |
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Automatically called after update() by the game loop,
this function just calls updateAnimation(). |
_pressed — Property, class org.flixel.FlxButton |
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Tracks whether or not the button is currently pressed. |
pressed(Key:String) — method, class org.flixel.system.input.Input |
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Check to see if this key is pressed. |
pressed() — method, class org.flixel.system.input.Mouse |
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Check to see if the mouse is pressed. |
PRESSED — Static Property, class org.flixel.FlxButton |
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Used with public variable status, means pressed (usually from mouse click). |
_pressingBounds — Property, class org.flixel.system.debug.Vis |
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_pressingOpen — Property, class org.flixel.system.debug.VCR |
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_pressingPause — Property, class org.flixel.system.debug.VCR |
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_pressingRecord — Property, class org.flixel.system.debug.VCR |
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_pressingRestart — Property, class org.flixel.system.debug.VCR |
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_pressingStep — Property, class org.flixel.system.debug.VCR |
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preUpdate() — method, class org.flixel.FlxBasic |
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Pre-update is called right before update() on each object in the game loop. |
preUpdate() — method, class org.flixel.FlxButton |
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Since button uses its own mouse handler for thread reasons,
we run a little pre-check here to make sure that we only add
the mouse handler when it is actually safe to do so. |
preUpdate() — method, class org.flixel.FlxGroup |
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Just making sure we don't increment the active objects count. |
preUpdate() — method, class org.flixel.FlxObject |
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Pre-update is called right before update() on each object in the game loop. |
_processingCallback — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used during tree processing and overlap checks. |
progress — Property, class org.flixel.FlxTimer |
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Read-only: how far along the timer is, on a scale of 0.0 to 1.0. |
proximity(X:Number, Y:Number, Object:org.flixel:FlxObject, Radius:Number, Pan:Boolean) — method, class org.flixel.FlxSound |
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Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object. |
_pZero — Constant Static Property, class org.flixel.FlxObject |
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Should always represent (0,0) - useful for different things, for avoiding unnecessary new calls. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |