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P — Property, class org.flixel.system.input.Keyboard
PAGEDOWN — Property, class org.flixel.system.input.Keyboard
PAGEUP — Property, class org.flixel.system.input.Keyboard
_pan — Property, class org.flixel.FlxSound
Internal tracker for whether to pan the sound left and right.
particleClass — Property, class org.flixel.FlxEmitter
Set your own particle class type here.
particleDrag — Property, class org.flixel.FlxEmitter
The X and Y drag component of particles launched from the emitter.
path — Property, class org.flixel.FlxObject
A reference to a path object.
pathAngle — Property, class org.flixel.FlxObject
The angle in degrees between this object and the next node, where 0 is directly upward, and 90 is to the right.
PATH_BACKWARD — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: move from the end of the path to the start then stop.
PATH_FORWARD — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: move from the start of the path to the end then stop.
PATH_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: ignores any vertical component to the path data, only follows side to side.
_pathInc — Property, class org.flixel.FlxObject
Internal helper for node navigation, specifically yo-yo and backwards movement.
PATH_LOOP_BACKWARD — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: move from the end of the path to the start then directly back to the end, and start over.
PATH_LOOP_FORWARD — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: move from the start of the path to the end then directly back to the start, and start over.
_pathMode — Property, class org.flixel.FlxObject
Internal tracker for path behavior flags (like looping, horizontal only, etc).
_pathNodeIndex — Property, class org.flixel.FlxObject
Internal helper, tracks which node of the path this object is moving toward.
_pathRotate — Property, class org.flixel.FlxObject
Internal flag for whether hte object's angle should be adjusted to the path angle during path follow behavior.
_paths — Property, class org.flixel.plugin.DebugPathDisplay
pathSpeed — Property, class org.flixel.FlxObject
The speed at which the object is moving on the path.
PATH_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: ignores any horizontal component to the path data, only follows up and down.
PATH_YOYO — Constant Static Property, class org.flixel.FlxObject
Path behavior controls: move from the start of the path to the end then turn around and go back to the start, over and over.
pause() — method, class org.flixel.FlxSound
Call this function to pause this sound.
_pause — Property, class org.flixel.system.debug.VCR
paused — Static Property, class org.flixel.FlxG
Handy shared variable for implementing your own pause behavior.
paused — Property, class org.flixel.FlxTimer
Pauses or checks the pause state of the timer.
paused — Property, class org.flixel.system.debug.VCR
Whether the debugger has been paused.
_pauseOnFadeOut — Property, class org.flixel.FlxSound
Internal flag for whether to pause or stop the sound when it's done fading out.
pauseSounds() — Static Method , class org.flixel.FlxG
Pause all sounds currently playing.
PENDING — Static Property, class org.flixel.FlxSave
perf — Property, class org.flixel.system.FlxDebugger
Container for the performance monitor widget.
Perf — class, package org.flixel.system.debug
A simple performance monitor widget, for use in the debugger overlay.
Perf(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Perf
Creates flashPlayerFramerate new window object.
PERIOD — Property, class org.flixel.system.input.Keyboard
PINK — Constant Static Property, class org.flixel.FlxG
Pink is used to indicate objects that are only partially solid, like one-way platforms.
_pixels — Property, class org.flixel.FlxSprite
Internal, stores the entire source graphic (not the current displayed animation frame), used with Flash getter/setter.
pixels — Property, class org.flixel.FlxSprite
Set pixels to any BitmapData object.
_pixels — Property, class org.flixel.system.FlxTilemapBuffer
pixels — Property, class org.flixel.system.FlxTilemapBuffer
Read-only, nab the actual buffer BitmapData object.
pixelsOverlapPoint(Point:org.flixel:FlxPoint, Mask:uint, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxSprite
Checks to see if a point in 2D world space overlaps this FlxSprite object's current displayed pixels.
play(EmbeddedSound:Class, Volume:Number, Looped:Boolean, AutoDestroy:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from an embedded Class object.
play(ForceRestart:Boolean) — method, class org.flixel.FlxSound
Call this function to play the sound - also works on paused sounds.
play(AnimName:String, Force:Boolean) — method, class org.flixel.FlxSprite
Plays an existing animation (e.g.
_play — Property, class org.flixel.system.debug.VCR
playback(Record:Array) — method, class org.flixel.system.input.Input
Part of the keystroke recording system.
playback(Record:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.input.Mouse
Part of the keystroke recording system.
playing() — method, class org.flixel.system.debug.VCR
Usually called by FlxGame when a requested replay has begun.
playMusic(Music:Class, Volume:Number) — Static Method , class org.flixel.FlxG
Set up and play a looping background soundtrack.
playNextFrame() — method, class org.flixel.system.FlxReplay
Get the current frame record data and load it into the input managers.
plugins — Static Property, class org.flixel.FlxG
An array container for plugins.
PLUS — Property, class org.flixel.system.input.Keyboard
_point — Property, class org.flixel.FlxCamera
Internal, to help avoid costly allocations.
_point — Property, class org.flixel.FlxEmitter
Internal point object, handy for reusing for memory mgmt purposes.
_point — Property, class org.flixel.FlxObject
This is just a pre-allocated x-y point container to be used however you like
_point — Property, class org.flixel.FlxPath
Internal helper for keeping new variable instantiations under control.
_point — Property, class org.flixel.system.input.Mouse
_position — Property, class org.flixel.FlxSound
Internal tracker for the position in runtime of the music playback.
postUpdate() — method, class org.flixel.FlxBasic
Post-update is called right after update() on each object in the game loop.
postUpdate() — method, class org.flixel.FlxObject
Post-update is called right after update() on each object in the game loop.
postUpdate() — method, class org.flixel.FlxSprite
Automatically called after update() by the game loop, this function just calls updateAnimation().
_pressed — Property, class org.flixel.FlxButton
Tracks whether or not the button is currently pressed.
pressed(Key:String) — method, class org.flixel.system.input.Input
Check to see if this key is pressed.
pressed() — method, class org.flixel.system.input.Mouse
Check to see if the mouse is pressed.
PRESSED — Static Property, class org.flixel.FlxButton
Used with public variable status, means pressed (usually from mouse click).
_pressingBounds — Property, class org.flixel.system.debug.Vis
_pressingOpen — Property, class org.flixel.system.debug.VCR
_pressingPause — Property, class org.flixel.system.debug.VCR
_pressingRecord — Property, class org.flixel.system.debug.VCR
_pressingRestart — Property, class org.flixel.system.debug.VCR
_pressingStep — Property, class org.flixel.system.debug.VCR
preUpdate() — method, class org.flixel.FlxBasic
Pre-update is called right before update() on each object in the game loop.
preUpdate() — method, class org.flixel.FlxButton
Since button uses its own mouse handler for thread reasons, we run a little pre-check here to make sure that we only add the mouse handler when it is actually safe to do so.
preUpdate() — method, class org.flixel.FlxGroup
Just making sure we don't increment the active objects count.
preUpdate() — method, class org.flixel.FlxObject
Pre-update is called right before update() on each object in the game loop.
_processingCallback — Static Property, class org.flixel.system.FlxQuadTree
Internal, used during tree processing and overlap checks.
progress — Property, class org.flixel.FlxTimer
Read-only: how far along the timer is, on a scale of 0.0 to 1.0.
proximity(X:Number, Y:Number, Object:org.flixel:FlxObject, Radius:Number, Pan:Boolean) — method, class org.flixel.FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
_pZero — Constant Static Property, class org.flixel.FlxObject
Should always represent (0,0) - useful for different things, for avoiding unnecessary new calls.
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