A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
U — Property, class org.flixel.system.input.Keyboard |
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unload() — method, class org.flixel.system.input.Mouse |
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Unload the current cursor graphic. |
unlockCameras() — Static Method , class org.flixel.FlxG |
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Called by the game object to draw the special FX and unlock all the camera buffers. |
unpress() — method, class org.flixel.system.debug.VCR |
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Sets all the pressed state variables for the buttons to false. |
unpress() — method, class org.flixel.system.debug.Vis |
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Sets all the pressed state variables for the buttons to false. |
unwatch(AnyObject:Object, VariableName:String) — Static Method , class org.flixel.FlxG |
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Remove a variable from the watch list in the debugger. |
UP — Constant Static Property, class org.flixel.FlxObject |
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Generic value for "up" Used by facing, allowCollisions, and touching. |
UP — Property, class org.flixel.system.input.Keyboard |
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update() — method, class org.flixel.FlxBasic |
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Override this function to update your class's position and appearance. |
update() — method, class org.flixel.FlxButton |
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Called by the game loop automatically, handles mouseover and click detection. |
update() — method, class org.flixel.FlxCamera |
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Updates the camera scroll as well as special effects like screen-shake or fades. |
update() — method, class org.flixel.FlxEmitter |
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Called automatically by the game loop, decides when to launch particles and when to "die". |
update() — method, class org.flixel.FlxGame |
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This function is called by step() and updates the actual game state. |
update() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls update on everything you added. |
update() — method, class org.flixel.FlxParticle |
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The particle's main update logic. |
update() — method, class org.flixel.FlxSound |
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Handles fade out, fade in, panning, proximity, and amplitude operations each frame. |
update() — method, class org.flixel.FlxTilemap |
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Main logic loop for tilemap is pretty simple,
just checks to see if visual debug got turned on. |
update() — method, class org.flixel.FlxTimer |
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Called by the timer manager plugin to update the timer. |
update() — method, class org.flixel.plugin.TimerManager |
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Called by FlxG.updatePlugins() before the game state has been updated. |
update(Percent:Number) — method, class org.flixel.system.FlxPreloader |
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Override this function to manually update the preloader. |
update() — method, class org.flixel.system.debug.Perf |
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Called each frame, but really only updates once every second or so, to save on performance. |
update() — method, class org.flixel.system.debug.Watch |
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Update all the entries in the watch window. |
update() — method, class org.flixel.system.input.Input |
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Updates the key states (for tracking just pressed, just released, etc). |
update(X:int, Y:int) — method, class org.flixel.system.input.Mouse |
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Called by the internal game loop to update the mouse pointer's position in the game world. |
updateAnimation() — method, class org.flixel.FlxSprite |
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Internal function for updating the sprite's animation. |
updateButton() — method, class org.flixel.FlxButton |
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Basic button update logic
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updateCameras() — Static Method , class org.flixel.FlxG |
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Called by the game object to update the cameras and their tracking/special effects logic. |
updateCursor() — method, class org.flixel.system.input.Mouse |
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Internal function for helping to update the mouse cursor and world coordinates. |
updateGUI() — method, class org.flixel.system.FlxWindow |
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Figure out if the header or handle are highlighted. |
updateGUI() — method, class org.flixel.system.debug.VCR |
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Figures out what buttons to highlight based on the _overWhatever and _pressingWhatever variables. |
updateGUI() — method, class org.flixel.system.debug.Vis |
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Figures out what buttons to highlight based on the _overWhatever and _pressingWhatever variables. |
updateInput() — Static Method , class org.flixel.FlxG |
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Called by the game object to update the keyboard and mouse input tracking objects. |
updateMotion() — method, class org.flixel.FlxObject |
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Internal function for updating the position and speed of this object. |
updatePathMotion() — method, class org.flixel.FlxObject |
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Internal function for moving the object along the path. |
updatePlugins() — Static Method , class org.flixel.FlxG |
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Used by the game object to call update() on all the plugins. |
updateRuntime(Time:uint) — method, class org.flixel.system.debug.VCR |
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Just updates the VCR GUI so the runtime displays roughly the right thing. |
updateSize() — method, class org.flixel.system.FlxWindow |
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Update the Flash shapes to match the new size, and reposition the header, shadow, and handle accordingly. |
updateSize() — method, class org.flixel.system.debug.Log |
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Adjusts the width and height of the text field accordingly. |
updateSize() — method, class org.flixel.system.debug.Watch |
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Update the Flash shapes to match the new size, and reposition the header, shadow, and handle accordingly. |
updateSounds() — Static Method , class org.flixel.FlxG |
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Called by the game loop to make sure the sounds get updated each frame. |
updateSoundTray(MS:Number) — method, class org.flixel.FlxGame |
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This function just updates the soundtray object. |
updateTile(Index:uint) — method, class org.flixel.FlxTilemap |
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Internal function used in setTileByIndex() and the constructor to update the map. |
_updateTimer — Property, class org.flixel.system.debug.Perf |
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updateTransform() — method, class org.flixel.FlxSound |
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Call after adjusting the volume to update the sound channel's settings. |
updateValue() — method, class org.flixel.system.debug.WatchEntry |
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Update the variable value on display with the current in-game value. |
updateWidth(NameWidth:Number, ValueWidth:Number) — method, class org.flixel.system.debug.WatchEntry |
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Adjust the width of the Flash TextField objects. |
_useBothLists — Static Property, class org.flixel.system.FlxQuadTree |
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Internal, used during tree processing and overlap checks. |
useBufferLocking — Static Property, class org.flixel.FlxG |
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Allows you to possibly slightly optimize the rendering process IF
you are not doing any pre-processing in your game state's draw() call. |
useSoundHotKeys — Property, class org.flixel.FlxGame |
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Sets 0, -, and + to control the global volume sound volume. |
useSystemCursor — Property, class org.flixel.FlxGame |
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Tells flixel to use the default system mouse cursor instead of custom Flixel mouse cursors. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |