Package | org.flixel.system |
Class | public class FlxPreloader |
Inheritance | FlxPreloader flash.display.MovieClip |
Property | Defined By | ||
---|---|---|---|
className : String
This should always be the name of your main project/document class (e.g. | FlxPreloader | ||
minDisplayTime : Number
Change this if you want the flixel logo to show for more or less time. | FlxPreloader | ||
myURL : String
Set this to your game's URL to use built-in site-locking. | FlxPreloader |
Property | Defined By | ||
---|---|---|---|
_height : uint
Useful for storing "real" stage height if you're scaling your preloader graphics. | FlxPreloader | ||
ImgLogo : Class | FlxPreloader | ||
ImgLogoCorners : Class | FlxPreloader | ||
ImgLogoLight : Class | FlxPreloader | ||
_width : uint
Useful for storing "real" stage width if you're scaling your preloader graphics. | FlxPreloader |
Method | Defined By | ||
---|---|---|---|
Constructor
| FlxPreloader |
Method | Defined By | ||
---|---|---|---|
create():void
Override this to create your own preloader objects. | FlxPreloader | ||
destroy():void | FlxPreloader | ||
update(Percent:Number):void
Override this function to manually update the preloader. | FlxPreloader |
_height | property |
protected var _height:uint
Useful for storing "real" stage height if you're scaling your preloader graphics.
_width | property |
protected var _width:uint
Useful for storing "real" stage width if you're scaling your preloader graphics.
className | property |
public var className:String
This should always be the name of your main project/document class (e.g. GravityHook).
ImgLogo | property |
protected var ImgLogo:Class
ImgLogoCorners | property |
protected var ImgLogoCorners:Class
ImgLogoLight | property |
protected var ImgLogoLight:Class
minDisplayTime | property |
public var minDisplayTime:Number
Change this if you want the flixel logo to show for more or less time. Default value is 0 seconds.
myURL | property |
public var myURL:String
Set this to your game's URL to use built-in site-locking.
FlxPreloader | () | Constructor |
public function FlxPreloader()
Constructor
create | () | method |
protected function create():void
Override this to create your own preloader objects. Highly recommended you also override update()!
destroy | () | method |
protected function destroy():void
update | () | method |
protected function update(Percent:Number):void
Override this function to manually update the preloader.
Parameters
Percent:Number — How much of the program has loaded.
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