| Class | Description |
---|
| FlxAnim |
Just a helper structure for the FlxSprite animation system. |
| FlxDebugger |
Container for the new debugger overlay. |
| FlxList |
A miniature linked list class. |
| FlxPreloader |
This class handles the 8-bit style preloader. |
| FlxQuadTree |
A fairly generic quad tree structure for rapid overlap checks. |
| FlxReplay |
The replay object both records and replays game recordings,
as well as handle saving and loading replays to and from files. |
| FlxTile |
A simple helper object for FlxTilemap that helps expand collision opportunities and control. |
| FlxTilemapBuffer |
A helper object to keep tilemap drawing performance decent across the new multi-camera system. |
| FlxWindow |
A generic, Flash-based window class, created for use in FlxDebugger. |