Package | org.flixel |
Class | public class FlxSound |
Inheritance | FlxSound FlxBasic Object |
Property | Defined By | ||
---|---|---|---|
active : Boolean
Controls whether update() is automatically called by FlxState/FlxGroup. | FlxBasic | ||
_ACTIVECOUNT : uint [static] | FlxBasic | ||
alive : Boolean
Useful state for many game objects - "dead" (!alive) vs alive. | FlxBasic | ||
amplitude : Number
Stores the average wave amplitude of both stereo channels
| FlxSound | ||
amplitudeLeft : Number
Just the amplitude of the left stereo channel
| FlxSound | ||
amplitudeRight : Number
Just the amplitude of the left stereo channel
| FlxSound | ||
artist : String
The ID3 artist name. | FlxSound | ||
autoDestroy : Boolean
Whether to call destroy() when the sound has finished. | FlxSound | ||
cameras : Array
An array of camera objects that this object will use during draw(). | FlxBasic | ||
exists : Boolean
Controls whether update() and draw() are automatically called by FlxState/FlxGroup. | FlxBasic | ||
ID : int
IDs seem like they could be pretty useful, huh?
They're not actually used for anything yet though. | FlxBasic | ||
ignoreDrawDebug : Boolean
Setting this to true will prevent the object from appearing
when the visual debug mode in the debugger overlay is toggled on. | FlxBasic | ||
name : String
The ID3 song name. | FlxSound | ||
survive : Boolean
Whether or not this sound should be automatically destroyed when you switch states. | FlxSound | ||
visible : Boolean
Controls whether draw() is automatically called by FlxState/FlxGroup. | FlxBasic | ||
_VISIBLECOUNT : uint [static] | FlxBasic | ||
volume : Number
Set volume to a value between 0 and 1 to change how this sound is. | FlxSound | ||
x : Number
The X position of this sound in world coordinates. | FlxSound | ||
y : Number
The Y position of this sound in world coordinates. | FlxSound |
Property | Defined By | ||
---|---|---|---|
_channel : SoundChannel
Internal tracker for a Flash sound channel object. | FlxSound | ||
_fadeInTimer : Number
Internal timer for fading in the sound playback. | FlxSound | ||
_fadeInTotal : Number
Internal helper for fading in sounds. | FlxSound | ||
_fadeOutTimer : Number
Internal timer used to keep track of requests to fade out the sound playback. | FlxSound | ||
_fadeOutTotal : Number
Internal helper for fading out sounds. | FlxSound | ||
_looped : Boolean
Internal tracker for whether the sound is looping or not. | FlxSound | ||
_pan : Boolean
Internal tracker for whether to pan the sound left and right. | FlxSound | ||
_pauseOnFadeOut : Boolean
Internal flag for whether to pause or stop the sound when it's done fading out. | FlxSound | ||
_position : Number
Internal tracker for the position in runtime of the music playback. | FlxSound | ||
_radius : Number
Internal tracker for the maximum effective radius of this sound (for proximity and panning). | FlxSound | ||
_sound : Sound
Internal tracker for a Flash sound object. | FlxSound | ||
_target : FlxObject
Internal tracker for the sound's "target" (for proximity and panning). | FlxSound | ||
_transform : SoundTransform
Internal tracker for a Flash sound transform object. | FlxSound | ||
_volume : Number
Internal tracker for how loud the sound is. | FlxSound | ||
_volumeAdjust : Number
Internal tracker for total volume adjustment. | FlxSound |
Method | Defined By | ||
---|---|---|---|
FlxSound()
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. | FlxSound | ||
destroy():void [override]
Clean up memory. | FlxSound | ||
draw():void
Override this function to control how the object is drawn. | FlxBasic | ||
Override this function to draw custom "debug mode" graphics to the
specified camera while the debugger's visual mode is toggled on. | FlxBasic | ||
fadeIn(Seconds:Number):void
Call this function to make a sound fade in over a certain
time interval (calls play() automatically). | FlxSound | ||
fadeOut(Seconds:Number, PauseInstead:Boolean = false):void
Call this function to make this sound fade out over a certain time interval. | FlxSound | ||
getActualVolume():Number
Returns the currently selected "real" volume of the sound (takes fades and proximity into account). | FlxSound | ||
kill():void [override] | FlxSound | ||
loadEmbedded(EmbeddedSound:Class, Looped:Boolean = false, AutoDestroy:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3. | FlxSound | ||
loadStream(SoundURL:String, Looped:Boolean = false, AutoDestroy:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL. | FlxSound | ||
pause():void
Call this function to pause this sound. | FlxSound | ||
play(ForceRestart:Boolean = false):void
Call this function to play the sound - also works on paused sounds. | FlxSound | ||
postUpdate():void
Post-update is called right after update() on each object in the game loop. | FlxBasic | ||
preUpdate():void
Pre-update is called right before update() on each object in the game loop. | FlxBasic | ||
Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object. | FlxSound | ||
resume():void
Unpause a sound. | FlxSound | ||
revive():void
Handy function for bringing game objects "back to life". | FlxBasic | ||
stop():void
Call this function to stop this sound. | FlxSound | ||
toString():String
Convert object to readable string name. | FlxBasic | ||
update():void [override]
Handles fade out, fade in, panning, proximity, and amplitude operations each frame. | FlxSound | ||
updateTransform():void
Call after adjusting the volume to update the sound channel's settings. | FlxSound |
Method | Defined By | ||
---|---|---|---|
createSound():void
An internal function for clearing all the variables used by sounds. | FlxSound | ||
gotID3(event:Event = null):void
Internal event handler for ID3 info (i.e. | FlxSound | ||
looped(event:Event = null):void
An internal helper function used to help Flash resume playing a looped sound. | FlxSound | ||
stopped(event:Event = null):void
An internal helper function used to help Flash clean up and re-use finished sounds. | FlxSound |
_channel | property |
protected var _channel:SoundChannel
Internal tracker for a Flash sound channel object.
_fadeInTimer | property |
protected var _fadeInTimer:Number
Internal timer for fading in the sound playback.
_fadeInTotal | property |
protected var _fadeInTotal:Number
Internal helper for fading in sounds.
_fadeOutTimer | property |
protected var _fadeOutTimer:Number
Internal timer used to keep track of requests to fade out the sound playback.
_fadeOutTotal | property |
protected var _fadeOutTotal:Number
Internal helper for fading out sounds.
_looped | property |
protected var _looped:Boolean
Internal tracker for whether the sound is looping or not.
_pan | property |
protected var _pan:Boolean
Internal tracker for whether to pan the sound left and right. Default is false.
_pauseOnFadeOut | property |
protected var _pauseOnFadeOut:Boolean
Internal flag for whether to pause or stop the sound when it's done fading out.
_position | property |
protected var _position:Number
Internal tracker for the position in runtime of the music playback.
_radius | property |
protected var _radius:Number
Internal tracker for the maximum effective radius of this sound (for proximity and panning).
_sound | property |
protected var _sound:Sound
Internal tracker for a Flash sound object.
_target | property |
protected var _target:FlxObject
Internal tracker for the sound's "target" (for proximity and panning).
_transform | property |
protected var _transform:SoundTransform
Internal tracker for a Flash sound transform object.
_volume | property |
protected var _volume:Number
Internal tracker for how loud the sound is.
_volumeAdjust | property |
protected var _volumeAdjust:Number
Internal tracker for total volume adjustment.
amplitude | property |
public var amplitude:Number
Stores the average wave amplitude of both stereo channels
amplitudeLeft | property |
public var amplitudeLeft:Number
Just the amplitude of the left stereo channel
amplitudeRight | property |
public var amplitudeRight:Number
Just the amplitude of the left stereo channel
artist | property |
public var artist:String
The ID3 artist name. Defaults to null. Currently only works for streamed sounds.
autoDestroy | property |
public var autoDestroy:Boolean
Whether to call destroy() when the sound has finished.
name | property |
public var name:String
The ID3 song name. Defaults to null. Currently only works for streamed sounds.
survive | property |
public var survive:Boolean
Whether or not this sound should be automatically destroyed when you switch states.
volume | property |
volume:Number
Set volume
to a value between 0 and 1 to change how this sound is.
public function get volume():Number
public function set volume(value:Number):void
x | property |
public var x:Number
The X position of this sound in world coordinates. Only really matters if you are doing proximity/panning stuff.
y | property |
public var y:Number
The Y position of this sound in world coordinates. Only really matters if you are doing proximity/panning stuff.
FlxSound | () | Constructor |
public function FlxSound()
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
createSound | () | method |
protected function createSound():void
An internal function for clearing all the variables used by sounds.
destroy | () | method |
override public function destroy():void
Clean up memory.
fadeIn | () | method |
public function fadeIn(Seconds:Number):void
Call this function to make a sound fade in over a certain
time interval (calls play()
automatically).
Parameters
Seconds:Number — The amount of time the fade-in operation should take.
|
fadeOut | () | method |
public function fadeOut(Seconds:Number, PauseInstead:Boolean = false):void
Call this function to make this sound fade out over a certain time interval.
Parameters
Seconds:Number — The amount of time the fade out operation should take.
| |
PauseInstead:Boolean (default = false ) — Tells the sound to pause on fadeout, instead of stopping.
|
getActualVolume | () | method |
public function getActualVolume():Number
Returns the currently selected "real" volume of the sound (takes fades and proximity into account).
ReturnsNumber — The adjusted volume of the sound.
|
gotID3 | () | method |
protected function gotID3(event:Event = null):void
Internal event handler for ID3 info (i.e. fetching the song name).
Parameters
event:Event (default = null ) — An Event object.
|
kill | () | method |
override public function kill():void
loadEmbedded | () | method |
public function loadEmbedded(EmbeddedSound:Class, Looped:Boolean = false, AutoDestroy:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
Parameters
EmbeddedSound:Class — An embedded Class object representing an MP3 file.
| |
Looped:Boolean (default = false ) — Whether or not this sound should loop endlessly.
| |
AutoDestroy:Boolean (default = false ) — Whether or not this FlxSound instance should be destroyed when the sound finishes playing. Default value is false, but FlxG.play() and FlxG.stream() will set it to true by default.
|
FlxSound — This FlxSound instance (nice for chaining stuff together, if you're into that).
|
loadStream | () | method |
public function loadStream(SoundURL:String, Looped:Boolean = false, AutoDestroy:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
Parameters
SoundURL:String — A string representing the URL of the MP3 file you want to play.
| |
Looped:Boolean (default = false ) — Whether or not this sound should loop endlessly.
| |
AutoDestroy:Boolean (default = false ) — Whether or not this FlxSound instance should be destroyed when the sound finishes playing. Default value is false, but FlxG.play() and FlxG.stream() will set it to true by default.
|
FlxSound — This FlxSound instance (nice for chaining stuff together, if you're into that).
|
looped | () | method |
protected function looped(event:Event = null):void
An internal helper function used to help Flash resume playing a looped sound.
Parameters
event:Event (default = null ) — An Event object.
|
pause | () | method |
public function pause():void
Call this function to pause this sound.
play | () | method |
public function play(ForceRestart:Boolean = false):void
Call this function to play the sound - also works on paused sounds.
Parameters
ForceRestart:Boolean (default = false ) — Whether to start the sound over or not. Default value is false, meaning if the sound is already playing or was paused when you call play() , it will continue playing from its current position, NOT start again from the beginning.
|
proximity | () | method |
public function proximity(X:Number, Y:Number, Object:FlxObject, Radius:Number, Pan:Boolean = true):FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
Parameters
X:Number — The X position of the sound.
| |
Y:Number — The Y position of the sound.
| |
Object:FlxObject — The object you want to track.
| |
Radius:Number — The maximum distance this sound can travel.
| |
Pan:Boolean (default = true ) — Whether the sound should pan in addition to the volume changes (default: true).
|
FlxSound — This FlxSound instance (nice for chaining stuff together, if you're into that).
|
resume | () | method |
public function resume():void
Unpause a sound. Only works on sounds that have been paused.
stop | () | method |
public function stop():void
Call this function to stop this sound.
stopped | () | method |
protected function stopped(event:Event = null):void
An internal helper function used to help Flash clean up and re-use finished sounds.
Parameters
event:Event (default = null ) — An Event object.
|
update | () | method |
override public function update():void
Handles fade out, fade in, panning, proximity, and amplitude operations each frame.
updateTransform | () | method |
public function updateTransform():void
Call after adjusting the volume to update the sound channel's settings.