| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| F — Property, class org.flixel.system.input.Keyboard |
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| F1 — Property, class org.flixel.system.input.Keyboard |
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| F10 — Property, class org.flixel.system.input.Keyboard |
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| F11 — Property, class org.flixel.system.input.Keyboard |
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| F12 — Property, class org.flixel.system.input.Keyboard |
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| F2 — Property, class org.flixel.system.input.Keyboard |
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| F3 — Property, class org.flixel.system.input.Keyboard |
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| F4 — Property, class org.flixel.system.input.Keyboard |
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| F5 — Property, class org.flixel.system.input.Keyboard |
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| F6 — Property, class org.flixel.system.input.Keyboard |
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| F7 — Property, class org.flixel.system.input.Keyboard |
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| F8 — Property, class org.flixel.system.input.Keyboard |
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| F9 — Property, class org.flixel.system.input.Keyboard |
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| _facing — Property, class org.flixel.FlxSprite |
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Internal tracker for what direction the sprite is currently facing, used with Flash getter/setter. |
| facing — Property, class org.flixel.FlxSprite |
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Set facing using FlxSprite.LEFT,RIGHT,
UP, and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily. |
| fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera |
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The screen is gradually filled with this color. |
| fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG |
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The screen is gradually filled with this color. |
| fadeIn(Seconds:Number) — method, class org.flixel.FlxSound |
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Call this function to make a sound fade in over a certain
time interval (calls play() automatically). |
| _fadeInTimer — Property, class org.flixel.FlxSound |
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Internal timer for fading in the sound playback. |
| _fadeInTotal — Property, class org.flixel.FlxSound |
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Internal helper for fading in sounds. |
| fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.FlxSound |
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Call this function to make this sound fade out over a certain time interval. |
| _fadeOutTimer — Property, class org.flixel.FlxSound |
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Internal timer used to keep track of requests to fade out the sound playback. |
| _fadeOutTotal — Property, class org.flixel.FlxSound |
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Internal helper for fading out sounds. |
| field — Property, class org.flixel.system.debug.WatchEntry |
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The member variable of that object. |
| _file — Property, class org.flixel.system.debug.VCR |
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| FILE_TYPES — Constant Static Property, class org.flixel.system.debug.VCR |
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| fill(Color:uint, BlendAlpha:Boolean) — method, class org.flixel.FlxCamera |
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Fill the camera with the specified color. |
| _fill — Property, class org.flixel.FlxCamera |
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Internal helper variable for doing better wipes/fills between renders. |
| fill(Color:uint) — method, class org.flixel.FlxSprite |
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Fills this sprite's graphic with a specific color. |
| fill(Color:uint) — method, class org.flixel.system.FlxTilemapBuffer |
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Fill the buffer with the specified color. |
| filter — Property, class org.flixel.system.FlxTile |
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Each tile can store its own filter class for their callback functions. |
| findPath(Start:org.flixel:FlxPoint, End:org.flixel:FlxPoint, Simplify:Boolean, RaySimplify:Boolean) — method, class org.flixel.FlxTilemap |
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Find a path through the tilemap. |
| finished — Property, class org.flixel.FlxSprite |
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Whether the current animation has finished its first (or only) loop. |
| finished — Property, class org.flixel.FlxTimer |
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Check to see if the timer is finished. |
| finished — Property, class org.flixel.system.FlxReplay |
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Whether the replay has finished playing or not. |
| FIVE — Property, class org.flixel.system.input.Keyboard |
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| flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera |
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The screen is filled with this color and gradually returns to normal. |
| flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG |
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All screens are filled with this color and gradually return to normal. |
| flash(Time:int) — method, class org.flixel.system.debug.Perf |
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Keep track of how long the Flash player and browser take. |
| _flash — Property, class org.flixel.system.debug.Perf |
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| _flashBitmap — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| flashFramerate — Static Property, class org.flixel.FlxG |
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How many times you want your game to update each second. |
| _flashFramerate — Property, class org.flixel.FlxGame |
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Framerate of the Flash player (NOT the game loop). |
| flashGfx — Static Property, class org.flixel.FlxG |
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| flashGfxSprite — Static Property, class org.flixel.FlxG |
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Useful helper objects for doing Flash-specific rendering. |
| _flashMarker — Property, class org.flixel.system.debug.Perf |
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| _flashOffsetX — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| _flashOffsetY — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| _flashPoint — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| _flashPoint — Property, class org.flixel.FlxSprite |
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Internal, reused frequently during drawing and animating. |
| _flashPoint — Property, class org.flixel.FlxTilemap |
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Rendering helper, minimize new object instantiation on repetitive methods. |
| _flashPointZero — Property, class org.flixel.FlxSprite |
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Internal, reused frequently during drawing and animating. |
| _flashRect — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| _flashRect — Property, class org.flixel.FlxSprite |
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Internal, reused frequently during drawing and animating. |
| _flashRect — Property, class org.flixel.FlxTilemap |
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Rendering helper, minimize new object instantiation on repetitive methods. |
| _flashRect — Property, class org.flixel.system.FlxTilemapBuffer |
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| _flashRect2 — Property, class org.flixel.FlxSprite |
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Internal, reused frequently during drawing and animating. |
| _flashSprite — Property, class org.flixel.FlxCamera |
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Internal, used to render buffer to screen space. |
| flicker(Duration:Number) — method, class org.flixel.FlxObject |
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Tells this object to flicker, retro-style. |
| _flicker — Property, class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
| flickering — Property, class org.flixel.FlxObject |
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Check to see if the object is still flickering. |
| _flickerTimer — Property, class org.flixel.FlxObject |
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Internal helper used for retro-style flickering. |
| _flipped — Property, class org.flixel.FlxSprite |
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Internal, keeps track of whether the sprite was loaded with support for automatic reverse/mirroring. |
| _flixel — Property, class org.flixel.system.debug.VCR |
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| flixelDraw(Time:int) — method, class org.flixel.system.debug.Perf |
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Keep track of how long renders take. |
| _flixelDraw — Property, class org.flixel.system.debug.Perf |
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| _flixelDrawMarker — Property, class org.flixel.system.debug.Perf |
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| flixelUpdate(Time:int) — method, class org.flixel.system.debug.Perf |
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Keep track of how long updates take. |
| _flixelUpdate — Property, class org.flixel.system.debug.Perf |
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| _flixelUpdateMarker — Property, class org.flixel.system.debug.Perf |
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| floor(Value:Number) — Static Method , class org.flixel.FlxU |
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Round down to the next whole number. |
| FLOOR — Constant Static Property, class org.flixel.FlxObject |
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Special-case constant meaning down, used mainly by allowCollisions and touching. |
| flush(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave |
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Writes the local shared object to disk immediately. |
| FlxAnim — class, package org.flixel.system |
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Just a helper structure for the FlxSprite animation system. |
| FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.system.FlxAnim |
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Constructor
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| FlxBasic — class, package org.flixel |
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This is a useful "generic" Flixel object. |
| FlxBasic() — Constructor, class org.flixel.FlxBasic |
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Instantiate the basic flixel object. |
| FlxButton — class, package org.flixel |
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A simple button class that calls a function when clicked by the mouse. |
| FlxButton(X:Number, Y:Number, Label:String, OnClick:Function) — Constructor, class org.flixel.FlxButton |
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Creates a new FlxButton object with a gray background
and a callback function on the UI thread. |
| FlxCamera — class, package org.flixel |
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The camera class is used to display the game's visuals in the Flash player. |
| FlxCamera(X:int, Y:int, Width:int, Height:int, Zoom:Number) — Constructor, class org.flixel.FlxCamera |
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Instantiates a new camera at the specified location, with the specified size and zoom level. |
| FlxDebugger — class, package org.flixel.system |
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Container for the new debugger overlay. |
| FlxDebugger(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxDebugger |
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Instantiates the debugger overlay. |
| FlxEmitter — class, package org.flixel |
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FlxEmitter is a lightweight particle emitter. |
| FlxEmitter(X:Number, Y:Number, Size:Number) — Constructor, class org.flixel.FlxEmitter |
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Creates a new FlxEmitter object at a specific position. |
| FlxG — class, package org.flixel |
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This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
| FlxGame — class, package org.flixel |
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FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
| FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:Number, GameFramerate:uint, FlashFramerate:uint, UseSystemCursor:Boolean) — Constructor, class org.flixel.FlxGame |
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Instantiate a new game object. |
| FlxGroup — class, package org.flixel |
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This is an organizational class that can update and render a bunch of FlxBasics. |
| FlxGroup(MaxSize:uint) — Constructor, class org.flixel.FlxGroup |
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Constructor
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| FlxList — class, package org.flixel.system |
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A miniature linked list class. |
| FlxList() — Constructor, class org.flixel.system.FlxList |
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Creates a new link, and sets object and next to null. |
| FlxObject — class, package org.flixel |
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This is the base class for most of the display objects (FlxSprite, FlxText, etc). |
| FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject |
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Instantiates a FlxObject. |
| FlxParticle — class, package org.flixel |
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This is a simple particle class that extends the default behavior
of FlxSprite to have slightly more specialized behavior
common to many game scenarios. |
| FlxParticle() — Constructor, class org.flixel.FlxParticle |
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Instantiate a new particle. |
| FlxPath — class, package org.flixel |
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This is a simple path data container. |
| FlxPath(Nodes:Array) — Constructor, class org.flixel.FlxPath |
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Instantiate a new path object. |
| FlxPoint — class, package org.flixel |
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Stores a 2D floating point coordinate. |
| FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint |
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Instantiate a new point object. |
| FlxPreloader — class, package org.flixel.system |
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This class handles the 8-bit style preloader. |
| FlxPreloader() — Constructor, class org.flixel.system.FlxPreloader |
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Constructor
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| FlxQuadTree — class, package org.flixel.system |
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A fairly generic quad tree structure for rapid overlap checks. |
| FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel.system:FlxQuadTree) — Constructor, class org.flixel.system.FlxQuadTree |
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Instantiate a new Quad Tree node. |
| FlxRect — class, package org.flixel |
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Stores a rectangle. |
| FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect |
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Instantiate a new rectangle. |
| FlxReplay — class, package org.flixel.system |
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The replay object both records and replays game recordings,
as well as handle saving and loading replays to and from files. |
| FlxReplay() — Constructor, class org.flixel.system.FlxReplay |
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Instantiate a new replay object. |
| FlxSave — class, package org.flixel |
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A class to help automate and simplify save game functionality. |
| FlxSave() — Constructor, class org.flixel.FlxSave |
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Blanks out the containers. |
| FlxSound — class, package org.flixel |
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This is the universal flixel sound object, used for streaming, music, and sound effects. |
| FlxSound() — Constructor, class org.flixel.FlxSound |
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The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. |
| FlxSprite — class, package org.flixel |
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The main "game object" class, the sprite is a FlxObject
with a bunch of graphics options and abilities, like animation and stamping. |
| FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite |
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Creates a white 8x8 square FlxSprite at the specified position. |
| FlxState — class, package org.flixel |
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This is the basic game "state" object - e.g. |
| FlxText — class, package org.flixel |
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Extends FlxSprite to support rendering text. |
| FlxText(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.flixel.FlxText |
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Creates a new FlxText object at the specified position. |
| FlxTile — class, package org.flixel.system |
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A simple helper object for FlxTilemap that helps expand collision opportunities and control. |
| FlxTile(Tilemap:org.flixel:FlxTilemap, Index:uint, Width:Number, Height:Number, Visible:Boolean, AllowCollisions:uint) — Constructor, class org.flixel.system.FlxTile |
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Instantiate this new tile object. |
| FlxTileblock — class, package org.flixel |
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This is a basic "environment object" class, used to create simple walls and floors. |
| FlxTileblock(X:int, Y:int, Width:uint, Height:uint) — Constructor, class org.flixel.FlxTileblock |
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Creates a new FlxBlock object with the specified position and size. |
| FlxTilemap — class, package org.flixel |
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This is a traditional tilemap display and collision class. |
| FlxTilemap() — Constructor, class org.flixel.FlxTilemap |
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The tilemap constructor just initializes some basic variables. |
| FlxTilemapBuffer — class, package org.flixel.system |
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A helper object to keep tilemap drawing performance decent across the new multi-camera system. |
| FlxTilemapBuffer(TileWidth:Number, TileHeight:Number, WidthInTiles:uint, HeightInTiles:uint, Camera:org.flixel:FlxCamera) — Constructor, class org.flixel.system.FlxTilemapBuffer |
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Instantiates a new camera-specific buffer for storing the visual tilemap data. |
| FlxTimer — class, package org.flixel |
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A simple timer class, leveraging the new plugins system. |
| FlxTimer() — Constructor, class org.flixel.FlxTimer |
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Instantiate the timer. |
| FlxU — class, package org.flixel |
| |
| FlxWindow — class, package org.flixel.system |
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A generic, Flash-based window class, created for use in FlxDebugger. |
| FlxWindow(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.FlxWindow |
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Creates a new window object. |
| _focus — Property, class org.flixel.FlxGame |
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The "focus lost" screen (see createFocusScreen()). |
| focusOn(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxCamera |
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Move the camera focus to this location instantly. |
| follow(Target:org.flixel:FlxObject, Style:uint) — method, class org.flixel.FlxCamera |
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Tells this camera object what FlxObject to track. |
| follow(Camera:org.flixel:FlxCamera, Border:int, UpdateWorld:Boolean) — method, class org.flixel.FlxTilemap |
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Call this function to lock the automatic camera to the map's edges. |
| followPath(Path:org.flixel:FlxPath, Speed:Number, Mode:uint, AutoRotate:Boolean) — method, class org.flixel.FlxObject |
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Call this function to give this object a path to follow. |
| font — Property, class org.flixel.FlxText |
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The font used for this text. |
| forceDebugger — Property, class org.flixel.FlxGame |
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Initialize and allow the flixel debugger overlay even in release mode. |
| formatArray(AnyArray:Array) — Static Method , class org.flixel.FlxU |
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Generate a comma-separated string from an array. |
| formatMoney(Amount:Number, ShowDecimal:Boolean, EnglishStyle:Boolean) — Static Method , class org.flixel.FlxU |
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Automatically commas and decimals in the right places for displaying money amounts. |
| formatTicks(StartTicks:uint, EndTicks:uint) — Static Method , class org.flixel.FlxU |
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Takes two "ticks" timestamps and formats them into the number of seconds that passed as a String. |
| formatTime(Seconds:Number, ShowMS:Boolean) — Static Method , class org.flixel.FlxU |
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Format seconds as minutes with a colon, an optionally with milliseconds too. |
| FOUR — Property, class org.flixel.system.input.Keyboard |
| |
| frame — Property, class org.flixel.FlxSprite |
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Tell the sprite to change to a specific frame of animation. |
| frame — Property, class org.flixel.system.FlxReplay |
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The current frame for this recording. |
| frame — Property, class org.flixel.system.replay.FrameRecord |
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Which frame of the game loop this record is from or for. |
| frameCount — Property, class org.flixel.system.FlxReplay |
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The number of frames in this recording. |
| frameHeight — Property, class org.flixel.FlxSprite |
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The height of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
| framePixels — Property, class org.flixel.FlxSprite |
|
The actual Flash BitmapData object representing the current display state of the sprite. |
| framerate — Static Property, class org.flixel.FlxG |
|
How many times you want your game to update each second. |
| FrameRecord — class, package org.flixel.system.replay |
|
Helper class for the new replay system. |
| FrameRecord() — Constructor, class org.flixel.system.replay.FrameRecord |
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Instantiate array new frame record. |
| frames — Property, class org.flixel.FlxSprite |
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The total number of frames in this image. |
| frames — Property, class org.flixel.system.FlxAnim |
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A list of frames stored as uint objects
|
| _frames — Property, class org.flixel.system.FlxReplay |
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Internal container for all the frames in this replay. |
| _frameTimer — Property, class org.flixel.FlxSprite |
|
Internal, used to time each frame of animation. |
| frameWidth — Property, class org.flixel.FlxSprite |
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The width of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
| frequency — Property, class org.flixel.FlxEmitter |
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How often a particle is emitted (if emitter is started with Explode == false). |
| friction — Property, class org.flixel.FlxParticle |
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Determines how quickly the particles come to rest on the ground. |
| _fxFadeAlpha — Property, class org.flixel.FlxCamera |
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Internal, used to control the "fade" special effect. |
| _fxFadeColor — Property, class org.flixel.FlxCamera |
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Internal, used to control the "fade" special effect. |
| _fxFadeComplete — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "fade" special effect. |
| _fxFadeDuration — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "fade" special effect. |
| _fxFlashAlpha — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "flash" special effect. |
| _fxFlashColor — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "flash" special effect. |
| _fxFlashComplete — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "flash" special effect. |
| _fxFlashDuration — Property, class org.flixel.FlxCamera |
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Internal, used to control the "flash" special effect. |
| _fxShakeComplete — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "shake" special effect. |
| _fxShakeDirection — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "shake" special effect. |
| _fxShakeDuration — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "shake" special effect. |
| _fxShakeIntensity — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "shake" special effect. |
| _fxShakeOffset — Property, class org.flixel.FlxCamera |
|
Internal, used to control the "shake" special effect. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |