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F — Property, class org.flixel.system.input.Keyboard
F1 — Property, class org.flixel.system.input.Keyboard
F10 — Property, class org.flixel.system.input.Keyboard
F11 — Property, class org.flixel.system.input.Keyboard
F12 — Property, class org.flixel.system.input.Keyboard
F2 — Property, class org.flixel.system.input.Keyboard
F3 — Property, class org.flixel.system.input.Keyboard
F4 — Property, class org.flixel.system.input.Keyboard
F5 — Property, class org.flixel.system.input.Keyboard
F6 — Property, class org.flixel.system.input.Keyboard
F7 — Property, class org.flixel.system.input.Keyboard
F8 — Property, class org.flixel.system.input.Keyboard
F9 — Property, class org.flixel.system.input.Keyboard
_facing — Property, class org.flixel.FlxSprite
Internal tracker for what direction the sprite is currently facing, used with Flash getter/setter.
facing — Property, class org.flixel.FlxSprite
Set facing using FlxSprite.LEFT,RIGHT, UP, and DOWN to take advantage of flipped sprites and/or just track player orientation more easily.
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera
The screen is gradually filled with this color.
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG
The screen is gradually filled with this color.
fadeIn(Seconds:Number) — method, class org.flixel.FlxSound
Call this function to make a sound fade in over a certain time interval (calls play() automatically).
_fadeInTimer — Property, class org.flixel.FlxSound
Internal timer for fading in the sound playback.
_fadeInTotal — Property, class org.flixel.FlxSound
Internal helper for fading in sounds.
fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.FlxSound
Call this function to make this sound fade out over a certain time interval.
_fadeOutTimer — Property, class org.flixel.FlxSound
Internal timer used to keep track of requests to fade out the sound playback.
_fadeOutTotal — Property, class org.flixel.FlxSound
Internal helper for fading out sounds.
field — Property, class org.flixel.system.debug.WatchEntry
The member variable of that object.
_file — Property, class org.flixel.system.debug.VCR
FILE_TYPES — Constant Static Property, class org.flixel.system.debug.VCR
fill(Color:uint, BlendAlpha:Boolean) — method, class org.flixel.FlxCamera
Fill the camera with the specified color.
_fill — Property, class org.flixel.FlxCamera
Internal helper variable for doing better wipes/fills between renders.
fill(Color:uint) — method, class org.flixel.FlxSprite
Fills this sprite's graphic with a specific color.
fill(Color:uint) — method, class org.flixel.system.FlxTilemapBuffer
Fill the buffer with the specified color.
filter — Property, class org.flixel.system.FlxTile
Each tile can store its own filter class for their callback functions.
findPath(Start:org.flixel:FlxPoint, End:org.flixel:FlxPoint, Simplify:Boolean, RaySimplify:Boolean) — method, class org.flixel.FlxTilemap
Find a path through the tilemap.
finished — Property, class org.flixel.FlxSprite
Whether the current animation has finished its first (or only) loop.
finished — Property, class org.flixel.FlxTimer
Check to see if the timer is finished.
finished — Property, class org.flixel.system.FlxReplay
Whether the replay has finished playing or not.
FIVE — Property, class org.flixel.system.input.Keyboard
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera
The screen is filled with this color and gradually returns to normal.
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG
All screens are filled with this color and gradually return to normal.
flash(Time:int) — method, class org.flixel.system.debug.Perf
Keep track of how long the Flash player and browser take.
_flash — Property, class org.flixel.system.debug.Perf
_flashBitmap — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
flashFramerate — Static Property, class org.flixel.FlxG
How many times you want your game to update each second.
_flashFramerate — Property, class org.flixel.FlxGame
Framerate of the Flash player (NOT the game loop).
flashGfx — Static Property, class org.flixel.FlxG
flashGfxSprite — Static Property, class org.flixel.FlxG
Useful helper objects for doing Flash-specific rendering.
_flashMarker — Property, class org.flixel.system.debug.Perf
_flashOffsetX — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
_flashOffsetY — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
_flashPoint — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
_flashPoint — Property, class org.flixel.FlxSprite
Internal, reused frequently during drawing and animating.
_flashPoint — Property, class org.flixel.FlxTilemap
Rendering helper, minimize new object instantiation on repetitive methods.
_flashPointZero — Property, class org.flixel.FlxSprite
Internal, reused frequently during drawing and animating.
_flashRect — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
_flashRect — Property, class org.flixel.FlxSprite
Internal, reused frequently during drawing and animating.
_flashRect — Property, class org.flixel.FlxTilemap
Rendering helper, minimize new object instantiation on repetitive methods.
_flashRect — Property, class org.flixel.system.FlxTilemapBuffer
_flashRect2 — Property, class org.flixel.FlxSprite
Internal, reused frequently during drawing and animating.
_flashSprite — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
flicker(Duration:Number) — method, class org.flixel.FlxObject
Tells this object to flicker, retro-style.
_flicker — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
flickering — Property, class org.flixel.FlxObject
Check to see if the object is still flickering.
_flickerTimer — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
_flipped — Property, class org.flixel.FlxSprite
Internal, keeps track of whether the sprite was loaded with support for automatic reverse/mirroring.
_flixel — Property, class org.flixel.system.debug.VCR
flixelDraw(Time:int) — method, class org.flixel.system.debug.Perf
Keep track of how long renders take.
_flixelDraw — Property, class org.flixel.system.debug.Perf
_flixelDrawMarker — Property, class org.flixel.system.debug.Perf
flixelUpdate(Time:int) — method, class org.flixel.system.debug.Perf
Keep track of how long updates take.
_flixelUpdate — Property, class org.flixel.system.debug.Perf
_flixelUpdateMarker — Property, class org.flixel.system.debug.Perf
floor(Value:Number) — Static Method , class org.flixel.FlxU
Round down to the next whole number.
FLOOR — Constant Static Property, class org.flixel.FlxObject
Special-case constant meaning down, used mainly by allowCollisions and touching.
flush(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave
Writes the local shared object to disk immediately.
FlxAnim — class, package org.flixel.system
Just a helper structure for the FlxSprite animation system.
FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.system.FlxAnim
Constructor
FlxBasic — class, package org.flixel
This is a useful "generic" Flixel object.
FlxBasic() — Constructor, class org.flixel.FlxBasic
Instantiate the basic flixel object.
FlxButton — class, package org.flixel
A simple button class that calls a function when clicked by the mouse.
FlxButton(X:Number, Y:Number, Label:String, OnClick:Function) — Constructor, class org.flixel.FlxButton
Creates a new FlxButton object with a gray background and a callback function on the UI thread.
FlxCamera — class, package org.flixel
The camera class is used to display the game's visuals in the Flash player.
FlxCamera(X:int, Y:int, Width:int, Height:int, Zoom:Number) — Constructor, class org.flixel.FlxCamera
Instantiates a new camera at the specified location, with the specified size and zoom level.
FlxDebugger — class, package org.flixel.system
Container for the new debugger overlay.
FlxDebugger(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxDebugger
Instantiates the debugger overlay.
FlxEmitter — class, package org.flixel
FlxEmitter is a lightweight particle emitter.
FlxEmitter(X:Number, Y:Number, Size:Number) — Constructor, class org.flixel.FlxEmitter
Creates a new FlxEmitter object at a specific position.
FlxG — class, package org.flixel
This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
FlxGame — class, package org.flixel
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:Number, GameFramerate:uint, FlashFramerate:uint, UseSystemCursor:Boolean) — Constructor, class org.flixel.FlxGame
Instantiate a new game object.
FlxGroup — class, package org.flixel
This is an organizational class that can update and render a bunch of FlxBasics.
FlxGroup(MaxSize:uint) — Constructor, class org.flixel.FlxGroup
Constructor
FlxList — class, package org.flixel.system
A miniature linked list class.
FlxList() — Constructor, class org.flixel.system.FlxList
Creates a new link, and sets object and next to null.
FlxObject — class, package org.flixel
This is the base class for most of the display objects (FlxSprite, FlxText, etc).
FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject
Instantiates a FlxObject.
FlxParticle — class, package org.flixel
This is a simple particle class that extends the default behavior of FlxSprite to have slightly more specialized behavior common to many game scenarios.
FlxParticle() — Constructor, class org.flixel.FlxParticle
Instantiate a new particle.
FlxPath — class, package org.flixel
This is a simple path data container.
FlxPath(Nodes:Array) — Constructor, class org.flixel.FlxPath
Instantiate a new path object.
FlxPoint — class, package org.flixel
Stores a 2D floating point coordinate.
FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint
Instantiate a new point object.
FlxPreloader — class, package org.flixel.system
This class handles the 8-bit style preloader.
FlxPreloader() — Constructor, class org.flixel.system.FlxPreloader
Constructor
FlxQuadTree — class, package org.flixel.system
A fairly generic quad tree structure for rapid overlap checks.
FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel.system:FlxQuadTree) — Constructor, class org.flixel.system.FlxQuadTree
Instantiate a new Quad Tree node.
FlxRect — class, package org.flixel
Stores a rectangle.
FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect
Instantiate a new rectangle.
FlxReplay — class, package org.flixel.system
The replay object both records and replays game recordings, as well as handle saving and loading replays to and from files.
FlxReplay() — Constructor, class org.flixel.system.FlxReplay
Instantiate a new replay object.
FlxSave — class, package org.flixel
A class to help automate and simplify save game functionality.
FlxSave() — Constructor, class org.flixel.FlxSave
Blanks out the containers.
FlxSound — class, package org.flixel
This is the universal flixel sound object, used for streaming, music, and sound effects.
FlxSound() — Constructor, class org.flixel.FlxSound
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
FlxSprite — class, package org.flixel
The main "game object" class, the sprite is a FlxObject with a bunch of graphics options and abilities, like animation and stamping.
FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite
Creates a white 8x8 square FlxSprite at the specified position.
FlxState — class, package org.flixel
This is the basic game "state" object - e.g.
FlxText — class, package org.flixel
Extends FlxSprite to support rendering text.
FlxText(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.flixel.FlxText
Creates a new FlxText object at the specified position.
FlxTile — class, package org.flixel.system
A simple helper object for FlxTilemap that helps expand collision opportunities and control.
FlxTile(Tilemap:org.flixel:FlxTilemap, Index:uint, Width:Number, Height:Number, Visible:Boolean, AllowCollisions:uint) — Constructor, class org.flixel.system.FlxTile
Instantiate this new tile object.
FlxTileblock — class, package org.flixel
This is a basic "environment object" class, used to create simple walls and floors.
FlxTileblock(X:int, Y:int, Width:uint, Height:uint) — Constructor, class org.flixel.FlxTileblock
Creates a new FlxBlock object with the specified position and size.
FlxTilemap — class, package org.flixel
This is a traditional tilemap display and collision class.
FlxTilemap() — Constructor, class org.flixel.FlxTilemap
The tilemap constructor just initializes some basic variables.
FlxTilemapBuffer — class, package org.flixel.system
A helper object to keep tilemap drawing performance decent across the new multi-camera system.
FlxTilemapBuffer(TileWidth:Number, TileHeight:Number, WidthInTiles:uint, HeightInTiles:uint, Camera:org.flixel:FlxCamera) — Constructor, class org.flixel.system.FlxTilemapBuffer
Instantiates a new camera-specific buffer for storing the visual tilemap data.
FlxTimer — class, package org.flixel
A simple timer class, leveraging the new plugins system.
FlxTimer() — Constructor, class org.flixel.FlxTimer
Instantiate the timer.
FlxU — class, package org.flixel
FlxWindow — class, package org.flixel.system
A generic, Flash-based window class, created for use in FlxDebugger.
FlxWindow(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.FlxWindow
Creates a new window object.
_focus — Property, class org.flixel.FlxGame
The "focus lost" screen (see createFocusScreen()).
focusOn(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxCamera
Move the camera focus to this location instantly.
follow(Target:org.flixel:FlxObject, Style:uint) — method, class org.flixel.FlxCamera
Tells this camera object what FlxObject to track.
follow(Camera:org.flixel:FlxCamera, Border:int, UpdateWorld:Boolean) — method, class org.flixel.FlxTilemap
Call this function to lock the automatic camera to the map's edges.
followPath(Path:org.flixel:FlxPath, Speed:Number, Mode:uint, AutoRotate:Boolean) — method, class org.flixel.FlxObject
Call this function to give this object a path to follow.
font — Property, class org.flixel.FlxText
The font used for this text.
forceDebugger — Property, class org.flixel.FlxGame
Initialize and allow the flixel debugger overlay even in release mode.
formatArray(AnyArray:Array) — Static Method , class org.flixel.FlxU
Generate a comma-separated string from an array.
formatMoney(Amount:Number, ShowDecimal:Boolean, EnglishStyle:Boolean) — Static Method , class org.flixel.FlxU
Automatically commas and decimals in the right places for displaying money amounts.
formatTicks(StartTicks:uint, EndTicks:uint) — Static Method , class org.flixel.FlxU
Takes two "ticks" timestamps and formats them into the number of seconds that passed as a String.
formatTime(Seconds:Number, ShowMS:Boolean) — Static Method , class org.flixel.FlxU
Format seconds as minutes with a colon, an optionally with milliseconds too.
FOUR — Property, class org.flixel.system.input.Keyboard
frame — Property, class org.flixel.FlxSprite
Tell the sprite to change to a specific frame of animation.
frame — Property, class org.flixel.system.FlxReplay
The current frame for this recording.
frame — Property, class org.flixel.system.replay.FrameRecord
Which frame of the game loop this record is from or for.
frameCount — Property, class org.flixel.system.FlxReplay
The number of frames in this recording.
frameHeight — Property, class org.flixel.FlxSprite
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).
framePixels — Property, class org.flixel.FlxSprite
The actual Flash BitmapData object representing the current display state of the sprite.
framerate — Static Property, class org.flixel.FlxG
How many times you want your game to update each second.
FrameRecord — class, package org.flixel.system.replay
Helper class for the new replay system.
FrameRecord() — Constructor, class org.flixel.system.replay.FrameRecord
Instantiate array new frame record.
frames — Property, class org.flixel.FlxSprite
The total number of frames in this image.
frames — Property, class org.flixel.system.FlxAnim
A list of frames stored as uint objects
_frames — Property, class org.flixel.system.FlxReplay
Internal container for all the frames in this replay.
_frameTimer — Property, class org.flixel.FlxSprite
Internal, used to time each frame of animation.
frameWidth — Property, class org.flixel.FlxSprite
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).
frequency — Property, class org.flixel.FlxEmitter
How often a particle is emitted (if emitter is started with Explode == false).
friction — Property, class org.flixel.FlxParticle
Determines how quickly the particles come to rest on the ground.
_fxFadeAlpha — Property, class org.flixel.FlxCamera
Internal, used to control the "fade" special effect.
_fxFadeColor — Property, class org.flixel.FlxCamera
Internal, used to control the "fade" special effect.
_fxFadeComplete — Property, class org.flixel.FlxCamera
Internal, used to control the "fade" special effect.
_fxFadeDuration — Property, class org.flixel.FlxCamera
Internal, used to control the "fade" special effect.
_fxFlashAlpha — Property, class org.flixel.FlxCamera
Internal, used to control the "flash" special effect.
_fxFlashColor — Property, class org.flixel.FlxCamera
Internal, used to control the "flash" special effect.
_fxFlashComplete — Property, class org.flixel.FlxCamera
Internal, used to control the "flash" special effect.
_fxFlashDuration — Property, class org.flixel.FlxCamera
Internal, used to control the "flash" special effect.
_fxShakeComplete — Property, class org.flixel.FlxCamera
Internal, used to control the "shake" special effect.
_fxShakeDirection — Property, class org.flixel.FlxCamera
Internal, used to control the "shake" special effect.
_fxShakeDuration — Property, class org.flixel.FlxCamera
Internal, used to control the "shake" special effect.
_fxShakeIntensity — Property, class org.flixel.FlxCamera
Internal, used to control the "shake" special effect.
_fxShakeOffset — Property, class org.flixel.FlxCamera
Internal, used to control the "shake" special effect.
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