A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
K — Property, class org.flixel.system.input.Keyboard
Keyboard — class, package org.flixel.system.input
Keeps track of what keys are pressed and how with handy booleans or strings.
Keyboard() — Constructor, class org.flixel.system.input.Keyboard
keys — Static Property, class org.flixel.FlxG
A reference to a FlxKeyboard object.
keys — Property, class org.flixel.system.replay.FrameRecord
An array of simple integer pairs referring to what key is pressed, and what state its in.
kill() — method, class org.flixel.FlxBasic
Handy function for "killing" game objects.
kill() — method, class org.flixel.FlxEmitter
Call this function to turn off all the particles and the emitter.
kill() — method, class org.flixel.FlxGroup
Calls kill on the group's members and then on the group itself.
kill() — method, class org.flixel.FlxSound
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z