| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| K — Property, class org.flixel.system.input.Keyboard |
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| Keyboard — class, package org.flixel.system.input |
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Keeps track of what keys are pressed and how with handy booleans or strings. |
| Keyboard() — Constructor, class org.flixel.system.input.Keyboard |
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| keys — Static Property, class org.flixel.FlxG |
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A reference to a FlxKeyboard object. |
| keys — Property, class org.flixel.system.replay.FrameRecord |
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An array of simple integer pairs referring to what key is pressed, and what state its in. |
| kill() — method, class org.flixel.FlxBasic |
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Handy function for "killing" game objects. |
| kill() — method, class org.flixel.FlxEmitter |
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Call this function to turn off all the particles and the emitter. |
| kill() — method, class org.flixel.FlxGroup |
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Calls kill on the group's members and then on the group itself. |
| kill() — method, class org.flixel.FlxSound |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |